Garrett Byron, Ann Strahm, Angela G. Bagne, Clayton J. Hilmert
{"title":"Using virtual reality to study the impact of audience size on cortisol responses to the Trier Social Stress Test","authors":"Garrett Byron, Ann Strahm, Angela G. Bagne, Clayton J. Hilmert","doi":"10.20870/ijvr.2023.23.1.7146","DOIUrl":null,"url":null,"abstract":"Virtual Reality Trier Social Stress Test (VR-TSST) protocols have been shown to effectively elicit psychophysiological stress by having participants perform a speech and math task while viewing a virtual (non-present) audience. However, few studies have utilized VR technology to examine variables that would otherwise be difficult to manipulate in the lab. This study examined the impact of a large VR audience (i.e., 200 members) on the physiological (i.e., cortisol) and psychological responses of 140 individuals. Participants were randomly assigned to one of three conditions: an in-person (2-person) audience, VR 2-person audience, or a VR 200-person audience condition. Salivary cortisol was collected to assess physiological reactivity and recovery. Participants self-reported psychological responses to the TSST including stress, arousal, emotions, and perceptions of the audience. Results revealed that all conditions elicited stress reactivity. The VR 200-person condition resulted in greater cortisol concentrations and more negative affect than the small VR 2-person audience. Thus the effectiveness of a VR-TSST may be enhanced by the use of a larger virtual audience stimulus.","PeriodicalId":33466,"journal":{"name":"International Journal of Virtual Reality","volume":"1 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-04-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Virtual Reality","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.20870/ijvr.2023.23.1.7146","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Virtual Reality Trier Social Stress Test (VR-TSST) protocols have been shown to effectively elicit psychophysiological stress by having participants perform a speech and math task while viewing a virtual (non-present) audience. However, few studies have utilized VR technology to examine variables that would otherwise be difficult to manipulate in the lab. This study examined the impact of a large VR audience (i.e., 200 members) on the physiological (i.e., cortisol) and psychological responses of 140 individuals. Participants were randomly assigned to one of three conditions: an in-person (2-person) audience, VR 2-person audience, or a VR 200-person audience condition. Salivary cortisol was collected to assess physiological reactivity and recovery. Participants self-reported psychological responses to the TSST including stress, arousal, emotions, and perceptions of the audience. Results revealed that all conditions elicited stress reactivity. The VR 200-person condition resulted in greater cortisol concentrations and more negative affect than the small VR 2-person audience. Thus the effectiveness of a VR-TSST may be enhanced by the use of a larger virtual audience stimulus.