Using virtual reality to study the impact of audience size on cortisol responses to the Trier Social Stress Test

Garrett Byron, Ann Strahm, Angela G. Bagne, Clayton J. Hilmert
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引用次数: 0

Abstract

Virtual Reality Trier Social Stress Test (VR-TSST) protocols have been shown to effectively elicit psychophysiological stress by having participants perform a speech and math task while viewing a virtual (non-present) audience. However, few studies have utilized VR technology to examine variables that would otherwise be difficult to manipulate in the lab. This study examined the impact of a large VR audience (i.e., 200 members) on the physiological (i.e., cortisol) and psychological responses of 140 individuals. Participants were randomly assigned to one of three conditions: an in-person (2-person) audience, VR 2-person audience, or a VR 200-person audience condition. Salivary cortisol was collected to assess physiological reactivity and recovery. Participants self-reported psychological responses to the TSST including stress, arousal, emotions, and perceptions of the audience. Results revealed that all conditions elicited stress reactivity. The VR 200-person condition resulted in greater cortisol concentrations and more negative affect than the small VR 2-person audience. Thus the effectiveness of a VR-TSST may be enhanced by the use of a larger virtual audience stimulus.
利用虚拟现实技术研究观众规模对特里尔社会压力测试皮质醇反应的影响
虚拟现实特里尔社会压力测试(VR-TSST)协议已被证明,通过让参与者在观看虚拟(不在场)观众的同时执行演讲和数学任务,可以有效地引发心理生理压力。然而,很少有研究利用虚拟现实技术来检查在实验室中难以操作的变量。这项研究调查了大量VR观众(即200名成员)对140个人的生理(即皮质醇)和心理反应的影响。参与者被随机分配到以下三种情况中的一种:面对面(2人)观众,VR 2人观众,或VR 200人观众。收集唾液皮质醇以评估生理反应性和恢复情况。参与者自我报告对TSST的心理反应,包括压力、兴奋、情绪和对观众的感知。结果表明,所有条件均引起应激反应。VR 200人组比VR 2人组产生了更高的皮质醇浓度和更多的负面影响。因此,VR-TSST的有效性可以通过使用更大的虚拟观众刺激来增强。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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