Ahura: A Heuristic-Based Racer for the Open Racing Car Simulator

Q2 Computer Science
M. Bonyadi, Z. Michalewicz, Samadhi Nallaperuma, F. Neumann
{"title":"Ahura: A Heuristic-Based Racer for the Open Racing Car Simulator","authors":"M. Bonyadi, Z. Michalewicz, Samadhi Nallaperuma, F. Neumann","doi":"10.1109/TCIAIG.2016.2565661","DOIUrl":null,"url":null,"abstract":"Designing automatic drivers for car racing is an active field of research in the area of robotics and artificial intelligence. A controller called Ahura (a heuristic-based racer) for the open racing car simulator is proposed in this paper. Ahura includes five modules, namely steer controller, speed controller, opponent manager, dynamic adjuster, and stuck handler. These modules have 23 parameters all together that are tuned using an evolutionary strategy for a particular car to ensure fast and safe drive on different tracks. These tuned parameters are further modified by the dynamic adjuster module during the run according to the width, friction, and dangerous zones of the track. The dynamic adjustment enables Ahura to decide on-the-fly based on the current situation; hence, it eliminates the need for prior knowledge about the characteristics of the track. The driving performance of Ahura is compared with other state-of-the-art controllers on 40 tracks when they drive identical cars. Our experiments indicate that Ahura performs significantly better than other controllers in terms of damage and completion time especially on complex tracks (road tracks). Also, experiments show that the overtaking strategy of Ahura is safer and more effective compared to other controllers.","PeriodicalId":49192,"journal":{"name":"IEEE Transactions on Computational Intelligence and AI in Games","volume":"9 1","pages":"290-304"},"PeriodicalIF":0.0000,"publicationDate":"2017-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1109/TCIAIG.2016.2565661","citationCount":"7","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Computational Intelligence and AI in Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/TCIAIG.2016.2565661","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"Computer Science","Score":null,"Total":0}
引用次数: 7

Abstract

Designing automatic drivers for car racing is an active field of research in the area of robotics and artificial intelligence. A controller called Ahura (a heuristic-based racer) for the open racing car simulator is proposed in this paper. Ahura includes five modules, namely steer controller, speed controller, opponent manager, dynamic adjuster, and stuck handler. These modules have 23 parameters all together that are tuned using an evolutionary strategy for a particular car to ensure fast and safe drive on different tracks. These tuned parameters are further modified by the dynamic adjuster module during the run according to the width, friction, and dangerous zones of the track. The dynamic adjustment enables Ahura to decide on-the-fly based on the current situation; hence, it eliminates the need for prior knowledge about the characteristics of the track. The driving performance of Ahura is compared with other state-of-the-art controllers on 40 tracks when they drive identical cars. Our experiments indicate that Ahura performs significantly better than other controllers in terms of damage and completion time especially on complex tracks (road tracks). Also, experiments show that the overtaking strategy of Ahura is safer and more effective compared to other controllers.
Ahura:开放赛车模拟器的启发式赛车手
为赛车设计自动驾驶是机器人和人工智能领域的一个活跃研究领域。提出了一种用于开放式赛车模拟器的启发式控制器Ahura (heuristic-based racer)。Ahura包括五个模块,即转向控制器、速度控制器、对手管理器、动态调节器和卡住处理程序。这些模块共有23个参数,使用进化策略对特定汽车进行调整,以确保在不同轨道上快速安全行驶。在运行过程中,动态调整模块根据赛道的宽度、摩擦力和危险区域进一步修改这些调整后的参数。动态调整使Ahura能够根据当前情况动态决定;因此,它消除了对轨道特性的先验知识的需要。Ahura的驾驶性能与其他最先进的控制器在40条轨道上驾驶相同的汽车时进行比较。我们的实验表明,在损坏和完成时间方面,Ahura明显优于其他控制器,特别是在复杂的轨道(公路轨道)上。实验表明,Ahura的超车策略比其他控制器更安全有效。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
IEEE Transactions on Computational Intelligence and AI in Games
IEEE Transactions on Computational Intelligence and AI in Games COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE-COMPUTER SCIENCE, SOFTWARE ENGINEERING
CiteScore
4.60
自引率
0.00%
发文量
0
审稿时长
>12 weeks
期刊介绍: Cessation. The IEEE Transactions on Computational Intelligence and AI in Games (T-CIAIG) publishes archival journal quality original papers in computational intelligence and related areas in artificial intelligence applied to games, including but not limited to videogames, mathematical games, human–computer interactions in games, and games involving physical objects. Emphasis is placed on the use of these methods to improve performance in and understanding of the dynamics of games, as well as gaining insight into the properties of the methods as applied to games. It also includes using games as a platform for building intelligent embedded agents for the real world. Papers connecting games to all areas of computational intelligence and traditional AI are considered.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信