Institutional Innovation in University-based Experimental Spaces: the Case of Oulu Game Lab

IF 2.3 Q3 MANAGEMENT
V. Pokidina, Juha Tuunainen, T. Mainela
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引用次数: 1

Abstract

This article explores preconditions and developmental dynamics of institutional innovation in higher education organizations as an outcome of a collaborative educational initiative – a university-based experimental space. Such collaborative learning configurations are often designed to stimulate local economic development after a downturn in regional industrial landscapes. The experimental space studied here had a twofold mission: providing re-skilling and re-education opportunities for unemployed ICT professionals and equipping them with business and employment bonds with regional game industry companies. To imbue a static outcome of institutional innovation with dynamic features, and to further develop the concept of Triple Helix spaces, we incorporated three sequential forms of institutional work in our analysis: boundary work, distancing work, and anchoring work.
高校实验空间的制度创新——以奥卢游戏实验室为例
本文探讨了高等教育组织机构创新的先决条件和发展动态,这是合作教育倡议的结果——一个以大学为基础的实验空间。这种协作学习配置通常是为了在区域工业景观低迷后刺激当地经济发展而设计的。这里研究的实验空间有两个任务:为失业的信息和通信技术专业人员提供再培训和再教育机会,并为他们提供与地区游戏行业公司的商业和就业纽带。为了使制度创新的静态结果具有动态特征,并进一步发展三重螺旋空间的概念,我们在分析中纳入了三种顺序的制度工作形式:边界工作、距离工作和锚定工作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Triple Helix
Triple Helix Economics, Econometrics and Finance-Economics, Econometrics and Finance (miscellaneous)
CiteScore
5.20
自引率
46.20%
发文量
14
审稿时长
13 weeks
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