The extensions of revolution-bump mapping

Q3 Engineering
Anouar Ragragui, Adnane Ouazzani Chahdi, A. Halli, K. Satori, Hicham El Moubtahij
{"title":"The extensions of revolution-bump mapping","authors":"Anouar Ragragui, Adnane Ouazzani Chahdi, A. Halli, K. Satori, Hicham El Moubtahij","doi":"10.24867/jged-2022-1-021","DOIUrl":null,"url":null,"abstract":"Creating 3D computer-generated surfaces has long been a difficult challenge in computer graphics, particularly when portraying massive landscapes with extremely detailed surfaces in real-time. Despite significant advances in computer vision in recent years, there is still a great demand for improved realism and the capacity to edit computer-generated 3D surfaces in real-time. We propose three scalable and faster algorithms for creating extended, beveled, and chamfered patterns using only two textures and a simple shape box. The proposed techniques produce visually pleasing results in real-time while retaining optimal rendering performance and without increasing the mesh density of the shape box.","PeriodicalId":16019,"journal":{"name":"Journal of graphic engineering and design","volume":" ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2022-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of graphic engineering and design","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.24867/jged-2022-1-021","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"Engineering","Score":null,"Total":0}
引用次数: 0

Abstract

Creating 3D computer-generated surfaces has long been a difficult challenge in computer graphics, particularly when portraying massive landscapes with extremely detailed surfaces in real-time. Despite significant advances in computer vision in recent years, there is still a great demand for improved realism and the capacity to edit computer-generated 3D surfaces in real-time. We propose three scalable and faster algorithms for creating extended, beveled, and chamfered patterns using only two textures and a simple shape box. The proposed techniques produce visually pleasing results in real-time while retaining optimal rendering performance and without increasing the mesh density of the shape box.
旋转凹凸贴图的扩展
在计算机图形学中,创建3D计算机生成的表面一直是一个困难的挑战,特别是在实时描绘具有极其详细表面的大规模景观时。尽管近年来计算机视觉取得了重大进展,但对改进的真实感和实时编辑计算机生成的3D表面的能力仍然有很大的需求。我们提出了三种可扩展和更快的算法,用于仅使用两个纹理和一个简单的形状盒来创建扩展,斜面和倒角模式。所提出的技术在保持最佳渲染性能的同时,在不增加形状盒的网格密度的情况下,实时产生视觉上令人愉悦的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Journal of graphic engineering and design
Journal of graphic engineering and design Engineering-Computational Mechanics
CiteScore
1.40
自引率
0.00%
发文量
16
审稿时长
10 weeks
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信