Experimenting with non-fiction VR storytelling: micronarrative, abstraction and interactive navigation. The case of In Pieces VR

IF 1.3 4区 艺术学 0 ART
Joan Soler-Adillon
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引用次数: 1

Abstract

ABSTRACT This article presents In Pieces VR, a VR-based artwork and experimental documentary on political prison, and discusses its main design challenges, goals, and creative approach. This project aims at creating a documentary and artistic experience that departs from conventional immersive journalism by presenting to its viewers a story made out of very small narrative units, and with subjects presented in the form of virtual sculptures devoid of any specific identity. The idea is that by leaving much of the making sense left open, viewers will have to fill in the gaps. The working hypothesis is that this will help create a different emotional, intellectual and political connection with the piece than that a conventional documentary would achieve, particularly to an audience unfamiliar with, or even politically alien to its specific context. Public exhibition of the work and user evaluation showed that the piece was successful in creating such connections.
非虚构VR故事实验:微观叙事、抽象和互动导航。In Pieces VR案例
本文介绍了一个基于VR的艺术作品和实验纪录片《In Pieces VR》,并讨论了它的主要设计挑战、目标和创作方法。该项目旨在创造一种与传统沉浸式新闻不同的纪录片和艺术体验,向观众呈现一个由非常小的叙事单元组成的故事,并以没有任何特定身份的虚拟雕塑形式呈现主题。这样做的目的是为了让观众把大部分有意义的内容留下,让他们自己去填补空白。工作假设是,这将有助于创造一种与传统纪录片不同的情感,智力和政治联系,特别是对于不熟悉,甚至在政治上陌生于其特定背景的观众。作品的公开展览和用户评价表明,这件作品成功地建立了这种联系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
3.10
自引率
9.10%
发文量
19
期刊介绍: Digital Creativity is a major peer-reviewed journal at the intersection of the creative arts, design and digital technologies. It publishes articles of interest to those involved in the practical task and theoretical aspects of making or using digital media in creative disciplines. These include but are not limited to visual arts, interaction design, physical computing and making, computational materials, textile and fashion design, filmmaking and animation, game design, music, dance, drama, architecture and urban design. The following list, while not exhaustive, indicates a range of topics that fall within the scope of the journal: * New insights through the use of digital media in the creative process * The relationships between practice, research and technology * The design and making of digital artefacts and environments * Interaction relationships between digital media and audience / public * Everyday experience with digital design and artwork * Aspects of digital media and storytelling * Theoretical concepts
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