Training game localisers online: teaching methods, translation competence and curricular design

IF 1.8 1区 文学 0 LANGUAGE & LINGUISTICS
Carmen Mangirón
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引用次数: 2

Abstract

ABSTRACT Video games have become one of the most popular forms of entertainment in the modern digital society. The global success of the game industry has fostered the development of the game localisation industry, as developers and publishers strive to sell their games in different languages and territories to maximise their return on investment. This, in turn, has been reflected in the increasing demand for trained game localisers who can cope with the different challenges posed by this emerging type of translation and meet the industry’s needs. Based on the long-standing experience of the MA in Audiovisual Translation at the Universitat Autònoma de Barcelona, this paper focuses on pedagogical issues concerning the training of game translators and, specifically, training them online, taking into consideration the specificities of distance education. After briefly presenting an overview of this MA and its online modality, the paper shifts to the teaching of game localisation, focusing on translation competence and curricular design, describing the tasks that students are asked to do. Special emphasis is placed on the teaching resources and tools used to provide a collaborative learning experience to distance education students that prepares them to embark on a career in this fast-paced and technologically-driven industry.
在线培训游戏本地化人员:教学方法、翻译能力和课程设计
电子游戏已经成为现代数字社会中最受欢迎的娱乐形式之一。游戏产业的全球成功促进了游戏本土化产业的发展,因为开发商和发行商都在努力以不同的语言和地区销售他们的游戏,以最大化他们的投资回报。反过来,这也反映在对训练有素的游戏本地化人员的需求不断增加,他们能够应对这种新兴翻译类型所带来的不同挑战,并满足行业需求。根据巴塞罗那大学Autònoma视听翻译硕士的长期经验,本文主要关注游戏翻译培训的教学问题,特别是在线培训,并考虑到远程教育的特殊性。在简要介绍该硕士课程及其在线模式后,本文转向游戏本地化教学,重点关注翻译能力和课程设计,描述学生被要求完成的任务。特别强调的是用于为远程教育学生提供协作学习体验的教学资源和工具,为他们在这个快节奏和技术驱动的行业中开始职业生涯做好准备。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
2.90
自引率
13.30%
发文量
19
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