{"title":"The Landscape of Durance: Utopianism and Eastern Europe in Video Games","authors":"Daniil Leiderman","doi":"10.1016/j.ruslit.2022.02.001","DOIUrl":null,"url":null,"abstract":"<div><p>This paper considers the video games <em>S.T.A.L.K.E.R: Shadows of Chernobyl</em> (2007), <em>Metro 2033</em> (2010), <em>Papers, Please</em> (2013), <em>This War of Mine</em> (2014) and <em>Workers & Resources: Soviet Republic</em> (2021), which all explore the recurring chronotope of Eastern Europe as an experimental space designed for testing the player's ethical agency. I argue that there is a thread linking formal ludic iteration, and the returns of modernist utopian discourses as post-apocalyptic within these games. This thread weaves ethical and unethical choices into a simulacral ludic history, trapping the player within a virtual embodiment of their own utopian desire, to provoke them to escape it, or seek alternatives to it. All these games allegorize Eastern Europe as a site of both normalized oppression and of sovereign choice, holding the player responsible for both options. They imagine and stereotype Eastern Europe as a durance: an entrapping space of looming ideological oppression that can be territorialized only through being survived. This paper interrogates the critical potential of video games by considering what may be the medium's most oppressive aspect ‒ its immense facility at ideological training disguised as sovereign freedom of choice.</p></div>","PeriodicalId":43192,"journal":{"name":"RUSSIAN LITERATURE","volume":null,"pages":null},"PeriodicalIF":0.3000,"publicationDate":"2022-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"RUSSIAN LITERATURE","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0304347922000205","RegionNum":3,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"LITERATURE, SLAVIC","Score":null,"Total":0}
引用次数: 0
Abstract
This paper considers the video games S.T.A.L.K.E.R: Shadows of Chernobyl (2007), Metro 2033 (2010), Papers, Please (2013), This War of Mine (2014) and Workers & Resources: Soviet Republic (2021), which all explore the recurring chronotope of Eastern Europe as an experimental space designed for testing the player's ethical agency. I argue that there is a thread linking formal ludic iteration, and the returns of modernist utopian discourses as post-apocalyptic within these games. This thread weaves ethical and unethical choices into a simulacral ludic history, trapping the player within a virtual embodiment of their own utopian desire, to provoke them to escape it, or seek alternatives to it. All these games allegorize Eastern Europe as a site of both normalized oppression and of sovereign choice, holding the player responsible for both options. They imagine and stereotype Eastern Europe as a durance: an entrapping space of looming ideological oppression that can be territorialized only through being survived. This paper interrogates the critical potential of video games by considering what may be the medium's most oppressive aspect ‒ its immense facility at ideological training disguised as sovereign freedom of choice.
本文以电子游戏《S.T.A.L.K.E.R: Shadows of Chernobyl》(2007)、《Metro 2033》(2010)、《Papers, Please》(2013)、《This War of Mine》(2014)和《Workers &资源:《苏维埃共和国》(2021年),它们都探索了东欧反复出现的时间点,作为测试玩家道德代理的实验空间。我认为在这些游戏中存在着一条将正式的滑稽迭代与后现代乌托邦话语的回归联系在一起的线索。这条线索将道德和不道德的选择编织到一个模拟的滑稽历史中,将玩家困在他们自己乌托邦愿望的虚拟化身中,刺激他们逃离它,或寻找替代方案。所有这些游戏都将东欧寓言化为一个既有正常压迫又有自主选择的地方,让玩家对这两种选择负责。他们把东欧想象成一个坚忍的国度:一个意识形态压迫若隐若现的陷阱空间,只有通过生存才能被领土化。本文通过思考电子游戏最具压迫性的一面——它在意识形态训练方面的巨大便利伪装成自主选择的自由,来探究电子游戏的关键潜力。
期刊介绍:
Russian Literature combines issues devoted to special topics of Russian literature with contributions on related subjects in Croatian, Serbian, Czech, Slovak and Polish literatures. Moreover, several issues each year contain articles on heterogeneous subjects concerning Russian Literature. All methods and viewpoints are welcomed, provided they contribute something new, original or challenging to our understanding of Russian and other Slavic literatures. Russian Literature regularly publishes special issues devoted to: • the historical avant-garde in Russian literature and in the other Slavic literatures • the development of descriptive and theoretical poetics in Russian studies and in studies of other Slavic fields.