{"title":"Proxemic maps for immersive visualization","authors":"Z. Ghaemi, U. Engelke, Barrett Ens, B. Jenny","doi":"10.1080/15230406.2021.2013946","DOIUrl":null,"url":null,"abstract":"ABSTRACT In human computer interaction, proxemics describes the ways that people use space to interact with other people or objects. We focus on proxemic maps, which are virtual maps in immersive environments that react to proxemic interaction. Proxemic maps take advantage of new opportunities brought about by immersive visualization, where virtual maps can be freely positioned in virtual or physical space and adapt themselves relative to the spatial position of the viewer. We discuss proxemic interactions that alter the content and type of maps, including changing scale, symbolization, type of visualization and geometry. We propose a novel transformation that changes the geometry of maps based on their proximity to users. Users move the map back and forth and the map transitions between ring, horizontal, vertical and cylindrical geometries. The ring geometry surrounds the user and aligns features on the map with features in the real world. We implemented the map transformation in virtual reality and conducted a user study to evaluate it. The results of the user study indicate that participants preferred the ring and horizontal geometries. The ring geometry is useful because it simplifies connecting virtual features on the map with real features in the landscape, while the horizontal geometry provides an overall view of the landscape. We further found that combination of different geometries helped the study participants to overcome the limitations of each geometry.","PeriodicalId":47562,"journal":{"name":"Cartography and Geographic Information Science","volume":"49 1","pages":"205 - 219"},"PeriodicalIF":2.6000,"publicationDate":"2022-01-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Cartography and Geographic Information Science","FirstCategoryId":"89","ListUrlMain":"https://doi.org/10.1080/15230406.2021.2013946","RegionNum":3,"RegionCategory":"地球科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"GEOGRAPHY","Score":null,"Total":0}
引用次数: 10
Abstract
ABSTRACT In human computer interaction, proxemics describes the ways that people use space to interact with other people or objects. We focus on proxemic maps, which are virtual maps in immersive environments that react to proxemic interaction. Proxemic maps take advantage of new opportunities brought about by immersive visualization, where virtual maps can be freely positioned in virtual or physical space and adapt themselves relative to the spatial position of the viewer. We discuss proxemic interactions that alter the content and type of maps, including changing scale, symbolization, type of visualization and geometry. We propose a novel transformation that changes the geometry of maps based on their proximity to users. Users move the map back and forth and the map transitions between ring, horizontal, vertical and cylindrical geometries. The ring geometry surrounds the user and aligns features on the map with features in the real world. We implemented the map transformation in virtual reality and conducted a user study to evaluate it. The results of the user study indicate that participants preferred the ring and horizontal geometries. The ring geometry is useful because it simplifies connecting virtual features on the map with real features in the landscape, while the horizontal geometry provides an overall view of the landscape. We further found that combination of different geometries helped the study participants to overcome the limitations of each geometry.
期刊介绍:
Cartography and Geographic Information Science (CaGIS) is the official publication of the Cartography and Geographic Information Society (CaGIS), a member organization of the American Congress on Surveying and Mapping (ACSM). The Cartography and Geographic Information Society supports research, education, and practices that improve the understanding, creation, analysis, and use of maps and geographic information. The society serves as a forum for the exchange of original concepts, techniques, approaches, and experiences by those who design, implement, and use geospatial technologies through the publication of authoritative articles and international papers.