Walt’s Art History: Late Style, Digital Aesthetics and the ‘Disney Baroque’

IF 0.3 2区 艺术学 0 FILM, RADIO, TELEVISION
C. Holliday
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Abstract

This article examines the critical and cultural framing of the Walt Disney Studio’s cel- and computer-animated feature films according to an enduring art-historical narrative. It traces the critical evolution and historical periodization of Disney animation from the 1930s and 1940s to the post-millennial period, arguing that the studio has often been understood according to ‘early, middle and late’ phases of production that are typically held as both complementary and in tension with each other. Supported by the well-established art-history vernacular that has defined discrete Disney eras, this article then argues for post-2012 Disney Feature Animation as an example of the studio’s ‘late style’ – a later phase not of transgression or alienation, but one that adheres to a more positivist mode that signals pleasurable formal dissidence, confident deformation, and artistic creativity. This article subsequently advances the term ‘Disney Baroque’ to describe such playful transformations of digital aesthetics and effects present across the studio’s nine features released between Wreck-It Ralph (Rich Moore, 2012) and Encanto (Jared Bush and Byron Howard, 2021), its longest run of computer-animated films. By sharpening contemporary Disney’s connections to the ahistorical or atemporal logic of Baroque theatricality, this article identifies how contemporary Disney animation engineers spectacular moments of upheaval that rest on specific Neo-Baroque qualities (concealment, illusionism, representationalism, polycentricism, seriality, the labyrinthine) in ways that further contribute to an understanding of Disney’s own internal history and critical periodicity.
华特艺术史:后期风格、数字美学与“迪士尼巴洛克”
本文根据一种经久不衰的艺术历史叙事,探讨了华特迪士尼工作室的电子动画和电脑动画长片的批评和文化框架。它追溯了迪士尼动画从20世纪30年代和40年代到后千禧年的关键演变和历史分期,认为工作室通常被理解为“早期、中期和后期”的制作阶段,这些阶段通常被视为互补和紧张。在定义离散迪士尼时代的公认艺术史白话文的支持下,本文认为2012年后的迪士尼故事动画是工作室“后期风格”的一个例子——后期不是越轨或异化,而是一个更积极的模式,标志着愉快的形式异议、自信的变形,以及艺术创造力。这篇文章随后提出了“迪士尼巴洛克”一词,以描述该工作室在《摔跤吧拉尔夫》(Rich Moore,2012)和《恩坎托》(Jared Bush和Byron Howard,2021)之间发布的九部电影中出现的数字美学和效果的有趣转变,这是该公司最长的电脑动画电影。通过强化当代迪士尼与巴洛克戏剧的非历史或叙事逻辑的联系,这篇文章确定了当代迪士尼动画如何设计出基于特定新巴洛克特质(隐蔽性、虚幻性、具象性、多中心性、连续性、迷宫性)的壮观动荡时刻,从而进一步有助于理解迪士尼自身的内部历史和批判周期性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Animation-An Interdisciplinary Journal
Animation-An Interdisciplinary Journal FILM, RADIO, TELEVISION-
CiteScore
0.70
自引率
25.00%
发文量
19
期刊介绍: Especially since the digital shift, animation is increasingly pervasive and implemented in many ways in many disciplines. Animation: An Interdisciplinary Journal provides the first cohesive, international peer-reviewed publishing platform for animation that unites contributions from a wide range of research agendas and creative practice. The journal"s scope is very comprehensive, yet its focus is clear and simple. The journal addresses all animation made using all known (and yet to be developed) techniques - from 16th century optical devices to contemporary digital media - revealing its implications on other forms of time-based media expression past, present and future.
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