Cognitive and Structural Antecedents of Innovation: A Large-Sample Study

IF 2.9 Q2 MANAGEMENT
S. Lee, Felipe A. Csaszar
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引用次数: 15

Abstract

This paper studies how cognitive and structural antecedents affect adaptation to disruptive innovations. We do so by analyzing how video game firms adapted to the free-to-play business model around the period of disruption (2012–2015). Our data set (which contains 461 firms, collectively employing 83,157 individuals) allows us to characterize each firm’s organizational structure and each employee’s experience profile; it also captures the performance of firms under the existing and new technological regimes (that is, firms that do and do not adopt the disruptive innovation). We show that adoption, implementation under the existing regime, and implementation under the new regime are affected by cognitive and structural antecedents in different and often opposite ways. We also point out conditions under which cognitive and structural antecedents can compensate for each other. Overall, our study contributes to a better understanding of how firms should organize to face disruptive innovations.
创新的认知和结构前因:一项大样本研究
本文研究了认知前因和结构前因对颠覆性创新适应的影响。我们通过分析电子游戏公司是如何适应免费游戏商业模式的(2012-2015年)。我们的数据集(包含461家公司,共雇用83,157名员工)使我们能够描述每家公司的组织结构和每位员工的经验概况;它还捕获了公司在现有和新技术制度下的表现(即,采用和不采用破坏性创新的公司)。我们表明,在现有制度下的采用、实施和在新制度下的实施受到认知和结构前因的不同影响,而且往往是相反的方式。我们还指出了认知前因和结构前因可以相互补偿的条件。总的来说,我们的研究有助于更好地理解企业应该如何组织起来面对破坏性创新。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Strategy Science
Strategy Science MANAGEMENT-
CiteScore
6.30
自引率
5.10%
发文量
31
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