Exploring the meaningful qualities of transactions in virtual environments for massively multiplayer online role-playing gamers

IF 2.4 Q1 SOCIAL SCIENCES, INTERDISCIPLINARY
Karen McCarthy, Shasta Rice, Amanda Flores, Jack C Miklos, Alex Nold
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引用次数: 4

Abstract

ABSTRACT To date, most research on massively multiplayer online role-playing games (MMORPGs) has focused on the effects playing MMORPGs have on players’ health and wellness. The virtual environment of MMORPGs has yet to be explored as a space where meaningful occupations occur. This qualitative descriptive study examined the virtual environment using a transactional perspective to describe the qualities of gaming to which MMORPG players ascribe meaning. Participants included six MMORPG players with experience playing World of Warcraft, Runescape, or Guild Wars 2. Data were gathered using interviews, participant observation, and a focus group, and analyzed using thematic analysis. Three themes were generated: Creating collective occupational experiences, Facilitating personally transformative occupational experiences, and Unlocking immersive virtual environments. Participants described collective occupational experiences of gaming as creating a sense of community and belonging. Transactions in the virtual environment facilitated a transformative occupational experience to foster identity development and personal growth. The virtual environment was described as meaningful by unlocking an immersive experience through the aesthetics of the environment and engagement with in-game occupations. These findings provide occupational scientists with an increased understanding of the qualities of transactions within games that are meaningful for MMORPG players.
为大型多人在线角色扮演游戏玩家探索虚拟环境中有意义的交易质量
摘要迄今为止,大多数关于大型多人在线角色扮演游戏(MMORPG)的研究都集中在玩MMORPG对玩家健康的影响上。MMORPG的虚拟环境作为一个有意义的职业发生的空间还有待探索。这项定性描述性研究使用交易视角来描述MMORPG玩家赋予意义的游戏质量,从而考察了虚拟环境。参与者包括六名有过《魔兽世界》、《逃亡者》或《激战2》游戏经验的MMORPG玩家。通过访谈、参与者观察和焦点小组收集数据,并使用主题分析进行分析。产生了三个主题:创造集体职业体验、促进个人变革性职业体验和解锁沉浸式虚拟环境。参与者将游戏的集体职业体验描述为创造一种社区感和归属感。虚拟环境中的交易促进了变革性的职业体验,以促进身份发展和个人成长。虚拟环境被描述为有意义的,通过环境的美学和游戏中职业的参与来解锁身临其境的体验。这些发现为职业科学家提供了对MMORPG玩家有意义的游戏中交易质量的更多理解。
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来源期刊
Journal of Occupational Science
Journal of Occupational Science SOCIAL SCIENCES, INTERDISCIPLINARY-
CiteScore
4.30
自引率
41.70%
发文量
46
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