{"title":"Edge Intelligence-Empowered Immersive Media","authors":"Zhi Wang, Jiangchuan Liu, Wenwu Zhu","doi":"10.1109/MMUL.2023.3247574","DOIUrl":null,"url":null,"abstract":"Recent years have witnessed many immersive media services and applications, ranging from 360° video streaming to augmented and virtual reality (VR) and the recent metaverse experiences. These new applications usually have common features, including high fidelity, immersive interaction, and open data exchange between people and the environment. As an emerging paradigm, edge computing has become increasingly ready to support these features. We first show that a key to unleashing the power of edge computing for immersive multimedia is handling artificial intelligence models and data. Then, we present a framework that enables joint accuracy- and latency-aware edge intelligence, with adaptive deep learning model deployment and data streaming. We show that not only conventional mechanisms such as content placement and rate adaptation but also the emerging 360° and VR streaming can benefit from such edge intelligence.","PeriodicalId":13240,"journal":{"name":"IEEE MultiMedia","volume":"30 1","pages":"8-17"},"PeriodicalIF":2.3000,"publicationDate":"2023-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE MultiMedia","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.1109/MMUL.2023.3247574","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, HARDWARE & ARCHITECTURE","Score":null,"Total":0}
引用次数: 1
Abstract
Recent years have witnessed many immersive media services and applications, ranging from 360° video streaming to augmented and virtual reality (VR) and the recent metaverse experiences. These new applications usually have common features, including high fidelity, immersive interaction, and open data exchange between people and the environment. As an emerging paradigm, edge computing has become increasingly ready to support these features. We first show that a key to unleashing the power of edge computing for immersive multimedia is handling artificial intelligence models and data. Then, we present a framework that enables joint accuracy- and latency-aware edge intelligence, with adaptive deep learning model deployment and data streaming. We show that not only conventional mechanisms such as content placement and rate adaptation but also the emerging 360° and VR streaming can benefit from such edge intelligence.
期刊介绍:
The magazine contains technical information covering a broad range of issues in multimedia systems and applications. Articles discuss research as well as advanced practice in hardware/software and are expected to span the range from theory to working systems. Especially encouraged are papers discussing experiences with new or advanced systems and subsystems. To avoid unnecessary overlap with existing publications, acceptable papers must have a significant focus on aspects unique to multimedia systems and applications. These aspects are likely to be related to the special needs of multimedia information compared to other electronic data, for example, the size requirements of digital media and the importance of time in the representation of such media. The following list is not exhaustive, but is representative of the topics that are covered: Hardware and software for media compression, coding & processing; Media representations & standards for storage, editing, interchange, transmission & presentation; Hardware platforms supporting multimedia applications; Operating systems suitable for multimedia applications; Storage devices & technologies for multimedia information; Network technologies, protocols, architectures & delivery techniques intended for multimedia; Synchronization issues; Multimedia databases; Formalisms for multimedia information systems & applications; Programming paradigms & languages for multimedia; Multimedia user interfaces; Media creation integration editing & management; Creation & modification of multimedia applications.