Edge Intelligence-Empowered Immersive Media

IF 2.3 4区 计算机科学 Q2 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE
Zhi Wang, Jiangchuan Liu, Wenwu Zhu
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引用次数: 1

Abstract

Recent years have witnessed many immersive media services and applications, ranging from 360° video streaming to augmented and virtual reality (VR) and the recent metaverse experiences. These new applications usually have common features, including high fidelity, immersive interaction, and open data exchange between people and the environment. As an emerging paradigm, edge computing has become increasingly ready to support these features. We first show that a key to unleashing the power of edge computing for immersive multimedia is handling artificial intelligence models and data. Then, we present a framework that enables joint accuracy- and latency-aware edge intelligence, with adaptive deep learning model deployment and data streaming. We show that not only conventional mechanisms such as content placement and rate adaptation but also the emerging 360° and VR streaming can benefit from such edge intelligence.
边缘智能授权沉浸式媒体
近年来出现了许多沉浸式媒体服务和应用,从360°视频流到增强和虚拟现实(VR)以及最近的虚拟世界体验。这些新应用程序通常具有共同的特性,包括高保真度、沉浸式交互以及人与环境之间的开放数据交换。作为一种新兴的范例,边缘计算已经越来越准备好支持这些功能。我们首先展示了为沉浸式多媒体释放边缘计算力量的关键是处理人工智能模型和数据。然后,我们提出了一个框架,通过自适应深度学习模型部署和数据流,实现联合精度和延迟感知边缘智能。我们表明,不仅传统的机制,如内容放置和速率适应,而且新兴的360°和VR流媒体也可以从这种边缘智能中受益。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
IEEE MultiMedia
IEEE MultiMedia 工程技术-计算机:理论方法
CiteScore
6.40
自引率
3.10%
发文量
59
审稿时长
>12 weeks
期刊介绍: The magazine contains technical information covering a broad range of issues in multimedia systems and applications. Articles discuss research as well as advanced practice in hardware/software and are expected to span the range from theory to working systems. Especially encouraged are papers discussing experiences with new or advanced systems and subsystems. To avoid unnecessary overlap with existing publications, acceptable papers must have a significant focus on aspects unique to multimedia systems and applications. These aspects are likely to be related to the special needs of multimedia information compared to other electronic data, for example, the size requirements of digital media and the importance of time in the representation of such media. The following list is not exhaustive, but is representative of the topics that are covered: Hardware and software for media compression, coding & processing; Media representations & standards for storage, editing, interchange, transmission & presentation; Hardware platforms supporting multimedia applications; Operating systems suitable for multimedia applications; Storage devices & technologies for multimedia information; Network technologies, protocols, architectures & delivery techniques intended for multimedia; Synchronization issues; Multimedia databases; Formalisms for multimedia information systems & applications; Programming paradigms & languages for multimedia; Multimedia user interfaces; Media creation integration editing & management; Creation & modification of multimedia applications.
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