Exploring Multi-touch Contact Size for Z-Axis Movement in 3D Environments

S. Holderness, Jared N. Bott, P. Wisniewski, J. Laviola
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引用次数: 1

Abstract

In this paper we examine two methods for using relative contact size as an interaction technique for 3D environments on multi-touch capacitive touch screens. We refer to interpreting relative contact size changes as “pressure” simulation. We conducted a 2 x 2 within subjects experimental design using two methods for pressure estimation (calibrated and comparative) and two different 3D tasks (bidirectional and unidirectional). Calibrated pressure estimation was based upon a calibration session, whereas comparative pressure estimation was based upon the contact size of each initial touch. The bidirectional task was guiding a ball through a hoop, while the unidirectional task involved using pressure to rotate a stove knob. Results indicate that the preferred and best performing pressure estimation technique was dependent on the 3D task. For the bidirectional task, calibrated pressure performed significantly better, while the comparative method performed better for the unidirectional task. We discuss the implications and future research directions based on our findings.
探索3D环境中Z轴移动的多点触摸触点尺寸
在本文中,我们研究了两种使用相对接触尺寸作为多触点电容触摸屏三维环境交互技术的方法。我们把解释相对接触尺寸变化称为“压力”模拟。我们使用两种压力估计方法(校准和比较)和两种不同的3D任务(双向和单向)进行了2 x 2的受试者实验设计。校准压力估计是基于校准会话,而比较压力估计是基于每次初始触摸的接触尺寸。双向任务是引导一个球穿过一个箍,而单向任务是用压力旋转一个炉子旋钮。结果表明,首选和最佳的压力估计技术取决于三维任务。对于双向任务,校准压力的效果明显更好,而比较方法在单向任务中效果更好。根据研究结果,讨论了研究的意义和未来的研究方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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CiteScore
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