The Presentation of Self in Virtual Reality: A Cognitive Load Study

IF 1.2 2区 艺术学 0 ARCHITECTURE
Luis Mejia-Puig, T. Chandrasekera
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引用次数: 3

Abstract

The use of virtual reality (VR) in interior design has increased dramatically. Its interactive and visualization benefits are undeniable. Designers, clients, developers, and stakeholders can immerse themselves in future or existing design projects without the need to be physically there. Thanks to more immersive and realistic experiences, the boundaries that separate the physical and the virtual world are becoming nonexistent. Nonetheless, research has focused on the visual characteristics of the virtual space, undermining the consequences for individuals engaged within it. In this study, we assessed the effects on mental workload caused by how individuals visualize themselves in VR using a virtual body (VB). The VB is typically represented by the use of avatars. An experimental setup was carried out with a convenience sample of 72 individuals. Participants interacted in an immersive VR interface with three different conditions of the VB. They were randomly assigned to one of the three conditions and engaged for a period of approximately 20 minutes in tackling a design-like activity. Data were collected through self-report questionnaires in addition to a psychophysiological device accounting for the cognitive load (CL) and task difficulty. The statistical analysis supported differences in CL between conditions. A more detailed visual representation of the VB increased the sensation of being there but contributed extraneous CL that can hinder the task at hand. The findings of this study can guide interior designers in selecting the type of VB they should use for their immersive VR experiences.
虚拟现实中自我的呈现:认知负荷研究
虚拟现实(VR)在室内设计中的应用急剧增加。它的交互式和可视化优势是不可否认的。设计师、客户、开发人员和利益相关者可以沉浸在未来或现有的设计项目中,而无需亲自参与。由于有了更多身临其境和逼真的体验,物理世界和虚拟世界之间的界限变得不存在了。尽管如此,研究还是集中在虚拟空间的视觉特征上,破坏了参与其中的个人的后果。在这项研究中,我们评估了个人如何使用虚拟身体(VB)在虚拟现实中形象化自己对心理工作量的影响。VB通常通过使用化身来表示。实验装置是用72个人的方便样本进行的。参与者在沉浸式VR界面中与VB的三种不同条件进行互动。他们被随机分配到三种条件中的一种,并参与了大约20 处理类似设计的活动的分钟数。除了考虑认知负荷(CL)和任务难度的心理生理设备外,还通过自我报告问卷收集数据。统计分析支持不同条件下CL的差异。VB的更详细的视觉表现增加了在那里的感觉,但也带来了额外的CL,这可能会阻碍手头的任务。这项研究的发现可以指导室内设计师选择他们应该用于沉浸式VR体验的VB类型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
2.50
自引率
30.80%
发文量
24
期刊介绍: The Journal of Interior Design is a scholarly, refereed publication dedicated to issues related to the design of the interior environment. Scholarly inquiry representing the entire spectrum of interior design theory, research, education and practice is invited. Submissions are encouraged from educators, designers, anthropologists, architects, historians, psychologists, sociologists, or others interested in interior design.
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