A Modular Genre? Problems in the Reception of the Post-Miyazaki ‘Ghibli Film’

IF 0.3 2区 艺术学 0 FILM, RADIO, TELEVISION
T. Mes, Francis M. Agnoli
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引用次数: 0

Abstract

With the eternally looming spectre of Miyazaki Hayao’s retirement, the death of Takahata Isao and the failure to establish a viable new artistic figurehead to follow in their footsteps, Studio Ghibli has been at a crucial crossroads for some time. Over the past few decades, the acclaimed Japanese animation studio has adopted three main strategies to cope with these changes: apprenticeship to foster new talent, co-productions both domestically and abroad, and shutting down their production facilities. Each approach has affected Ghibli’s evolving brand identity – and the meaning of the ‘Ghibli film’ – causing confusion in the international critical reception of the resulting movies. Academic approaches too have shown difficulties dealing with recent shifts. While conceptualizing the ‘Ghibli film’ as the product of a studio brand or as the work of auteurs Miyazaki and Takahata has proven useful, such frameworks have become inadequate for accommodating these changes. This article therefore proposes a new approach for understanding recent ‘Ghibli films’, arguing that, rather than being treated as a brand or genre, they have increasingly been fashioned along modular lines.
模块化流派?后宫崎骏吉卜力电影的接受问题
随着宫崎骏退休的幽灵永远逼近,高哈塔·伊萨奥的去世,以及未能建立一个可行的新艺术领袖来追随他们的脚步,吉卜力工作室一段时间以来一直处于关键的十字路口。在过去的几十年里,这家备受赞誉的日本动画工作室采取了三种主要策略来应对这些变化:学徒制以培养新人才,国内外联合制作,以及关闭生产设施。每一种方法都影响了吉卜力不断发展的品牌形象——以及“吉卜力电影”的含义——导致国际上对由此产生的电影的批评态度出现混乱。学术方法也显示出难以应对最近的转变。虽然将“吉卜力电影”概念化为工作室品牌的产品或导演宫崎骏和高哈田的作品已被证明是有用的,但这种框架已不足以适应这些变化。因此,本文提出了一种新的方法来理解最近的“吉卜力电影”,认为它们不是被视为一个品牌或流派,而是越来越多地按照模块化的路线来塑造。
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来源期刊
Animation-An Interdisciplinary Journal
Animation-An Interdisciplinary Journal FILM, RADIO, TELEVISION-
CiteScore
0.70
自引率
25.00%
发文量
19
期刊介绍: Especially since the digital shift, animation is increasingly pervasive and implemented in many ways in many disciplines. Animation: An Interdisciplinary Journal provides the first cohesive, international peer-reviewed publishing platform for animation that unites contributions from a wide range of research agendas and creative practice. The journal"s scope is very comprehensive, yet its focus is clear and simple. The journal addresses all animation made using all known (and yet to be developed) techniques - from 16th century optical devices to contemporary digital media - revealing its implications on other forms of time-based media expression past, present and future.
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