{"title":"The similarity of characteristics between cybernetics and interactivity: How to identify interactive systems/artworks using cybernetic thinking","authors":"Jun Li","doi":"10.1386/tear_00024_1","DOIUrl":null,"url":null,"abstract":"Cybernetic theory and interactivity have much in common, including human interrelationships between modern technology and how they define and reveal the whole interactive process. Most of the key notions in both can be described as the system in conversation about the system, talking\n to each other through the information passed back and forth between the particular relationship in audiences and artworks. These similar languages are feedback, control, conversation and system thinking in the field of cybernetic theory and interactive artworks. As can be seen, some concepts\n of the cybernetic are applicable to interactivity. So, how can cybernetic thinking be applied to interactive artworks? The purpose of this article is to explore the interplay of cybernetics theory and interactivity and the connection between cybernetic/system thinking and technological/interactive\n artworks by illustrating the similarity of characteristics and comparing the conversation of two network systems. The goal is to deconstruct and reshape their relationships by thinking of interactive artworks in the way of cybernetic thinking.","PeriodicalId":41263,"journal":{"name":"Technoetic Arts","volume":"1 1","pages":""},"PeriodicalIF":0.1000,"publicationDate":"2020-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Technoetic Arts","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1386/tear_00024_1","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"HUMANITIES, MULTIDISCIPLINARY","Score":null,"Total":0}
引用次数: 1
Abstract
Cybernetic theory and interactivity have much in common, including human interrelationships between modern technology and how they define and reveal the whole interactive process. Most of the key notions in both can be described as the system in conversation about the system, talking
to each other through the information passed back and forth between the particular relationship in audiences and artworks. These similar languages are feedback, control, conversation and system thinking in the field of cybernetic theory and interactive artworks. As can be seen, some concepts
of the cybernetic are applicable to interactivity. So, how can cybernetic thinking be applied to interactive artworks? The purpose of this article is to explore the interplay of cybernetics theory and interactivity and the connection between cybernetic/system thinking and technological/interactive
artworks by illustrating the similarity of characteristics and comparing the conversation of two network systems. The goal is to deconstruct and reshape their relationships by thinking of interactive artworks in the way of cybernetic thinking.