The Role of Creative Communications and Gamification in Student Engagement in Higher Education: A Sentiment Analysis Approach

IF 1.5 Q2 COMMUNICATION
R. G. Bilro, S. Loureiro, Fernando Angelino
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引用次数: 8

Abstract

This article aims to explore gamification tools in services and higher education environments and their role in creating student engagement. The research adopts a qualitative method based on quasi-experimental design. Participants from a higher education institution are exposed to gamification activities during a full semester. Researchers use the sentiment analysis (SA) technique based on a text-mining approach to analyse the data. Findings reveal that participants perceive gamification in service settings as a useful tool. The global SA reveals a positive sentiment about the gamification approach that contributes to increasing participants’ engagement. This study’s novelty arises from quasi-experimental research to measure gamification activities’ impact on students’ engagement, measured through SA of their opinions.
创意沟通和游戏化在高等教育学生参与中的作用:情感分析方法
本文旨在探讨服务和高等教育环境中的游戏化工具及其在创造学生参与度方面的作用。本研究采用准实验设计为基础的定性方法。来自高等教育机构的参与者在一个完整的学期中接触到游戏化活动。研究人员使用基于文本挖掘方法的情感分析(SA)技术来分析数据。调查结果显示,参与者认为服务设置中的游戏化是一种有用的工具。全球SA对有助于提高参与者参与度的游戏化方法持积极态度。这项研究的新颖之处在于一项准实验研究,旨在衡量游戏化活动对学生参与度的影响,通过对学生观点的SA来衡量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
2.70
自引率
26.70%
发文量
20
期刊介绍: The Journal of Creative Communications promotes inquiry into contemporary communication issues within wider social, economic, marketing, cultural, technological and management contexts, and provides a forum for the discussion of theoretical and practical insights emerging from such inquiry. The journal encourages a new language of analysis for contemporary communications research and publishes articles dealing with innovative and alternate ways of doing research that push the frontiers of conceptual dialogue in communication theory and practice. The journal engages with a wide range of issues and themes in the areas of cultural studies, digital media, media studies, technoculture, marketing communication, organizational communication, communication management, mass and new media, and development communication, among others. JOCC is a double blind peer reviewed journal.
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