Players Perception of the Chemistry in the Video Game No Man’s Sky

IF 1.5 Q2 EDUCATION & EDUCATIONAL RESEARCH
Diogo Santos, Nelson Zagalo, Carla Morais
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引用次数: 0

Abstract

Background No Man’s Sky (NMS) is a sci-fi videogame about survival and exploration where players fly spaceships, search for elements, and use them to build, trade, and survive. Despite evolving around scientific concepts, NMS isn’t a serious game, and not all the scientific content in the game is presented with evidence. Theory and Method Looking at the interceptions between videogames and science, and moving to how science communication, both in theory and practice, can be explored within the videogame’s paradigm, a survey was developed to better understand how NMS players perceive the scientific content in the game. Aims Are players aware of the scientific content and how it is presented in NMS? Can they decipher it, question it and understand it under real-world rules? With the data collected from 124 respondents from 23 countries, we aim to better understand how an entertainment videogame can potentially help scientists, educators, and science communicators reach a growing, evolving, vibrant, diverse, and demanding audience. Results Players seem aware of the scientific content in NMS, with a positive attitude through it. But players showed problems identifying what is right and wrong, while also pointing to the idea that every videogame that deals with science should strive to treat it with evidence. 57% of the respondents answered that NMS motivated them to know more about chemistry, with more than 35% revealing that they learned something new and understood the role of some scientific fundaments in certain real-world situations like new energy sources, biomes, or the role of carbon and oxygen. Discussion and Conclusion With the growth of the videogames’ audience, educators, science communicators, scientists, and policymakers can find in the medium – in any shape or form – a fun and interactive ally to engage with younger audiences and promote dialogues that can be transformative around scientific topics.
玩家对电子游戏《无人天空》中化学物质的感知
背景无人天空(NMS)是一款关于生存和探索的科幻视频游戏,玩家驾驶宇宙飞船,寻找元素,并利用它们来建造、交易和生存。尽管围绕着科学概念不断发展,NMS并不是一个严肃的游戏,也不是游戏中的所有科学内容都有证据。理论和方法着眼于电子游戏和科学之间的拦截,并转向如何在电子游戏的范式中探索科学交流,进行了一项调查,以更好地了解NMS玩家如何感知游戏中的科学内容。目的玩家知道NMS中的科学内容以及它是如何呈现的吗?他们能在现实世界的规则下破译、质疑和理解它吗?通过收集来自23个国家的124名受访者的数据,我们旨在更好地了解娱乐视频游戏如何潜在地帮助科学家、教育工作者和科学传播者接触到不断增长、不断发展、充满活力、多样化和要求苛刻的受众。结果玩家似乎意识到NMS中的科学内容,并对此持积极态度。但玩家在识别对错方面存在问题,同时也指出,每一款涉及科学的视频游戏都应该努力用证据来对待它。57%的受访者回答说,NMS促使他们更多地了解化学,超过35%的受访者表示,他们学到了一些新东西,并理解了一些科学基础在某些现实世界中的作用,如新能源、生物群落或碳和氧的作用。讨论和结论随着电子游戏受众的增长,教育工作者、科学传播者、科学家和政策制定者可以在任何形式的媒体中找到一个有趣的互动盟友,与年轻观众互动,促进围绕科学主题的变革性对话。
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来源期刊
SIMULATION & GAMING
SIMULATION & GAMING EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
5.30
自引率
5.00%
发文量
35
期刊介绍: Simulation & Gaming: An International Journal of Theory, Practice and Research contains articles examining academic and applied issues in the expanding fields of simulation, computerized simulation, gaming, modeling, play, role-play, debriefing, game design, experiential learning, and related methodologies. The broad scope and interdisciplinary nature of Simulation & Gaming are demonstrated by the wide variety of interests and disciplines of its readers, contributors, and editorial board members. Areas include: sociology, decision making, psychology, language training, cognition, learning theory, management, educational technologies, negotiation, peace and conflict studies, economics, international studies, research methodology.
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