A Sensor-Controlled Digital Game for Heart Failure Self-Care Based on Behavioral Change Frameworks.

Kavita Radhakrishnan, Atami Sagna DeMain, Christine Julien, Katelyn Leggio, Matthew O'Hair, Emily T Hebért Arsers, Grace Lee, Tom Baranowski
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Abstract

Self-care behaviors are critical to manage the adverse impact of heart failure disease. However, engaging in self-care behaviors such as physical activity or daily weight-monitoring can be difficult due to lack of knowledge or motivation. Digital games can serve as an alternative to traditional patient education to provide information and motivate engagement in critical self-care behaviors. In this paper, we describe a sensor-controlled digital game (SCDG) in which game play is driven by the player's real life self-care behaviors. We also present the design and development of the next iteration of the SCDG based on playtesting results and behavioral theoretical frameworks.

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基于行为改变框架的心力衰竭自我护理传感器控制数字游戏。
自我护理行为对于管理心力衰竭疾病的不良影响至关重要。然而,由于缺乏知识或动力,从事身体活动或日常体重监测等自我保健行为可能会很困难。数字游戏可以作为传统患者教育的替代品,提供信息并激励人们参与关键的自我护理行为。在本文中,我们描述了一种传感器控制的数字游戏(SCDG),在该游戏中,游戏由玩家的真实生活自理行为驱动。我们还介绍了基于游戏测试结果和行为理论框架的SCDG下一次迭代的设计和开发。
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