Dynamic Memory Management in Massively Parallel Systems: A Case on GPUs.

Minh Pham, Hao Li, Yongke Yuan, Chengcheng Mou, Kandethody Ramachandran, Zichen Xu, Yicheng Tu
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Abstract

Due to the high level of parallelism, there are unique challenges in developing system software on massively parallel hardware such as GPUs. One such challenge is designing a dynamic memory allocator whose task is to allocate memory chunks to requesting threads at runtime. State-of-the-art GPU memory allocators maintain a global data structure holding metadata to facilitate allocation/deallocation. However, the centralized data structure can easily become a bottleneck in a massively parallel system. In this paper, we present a novel approach for designing dynamic memory allocation without a centralized data structure. The core idea is to let threads follow a random search procedure to locate free pages. Then we further extend to more advanced designs and algorithms that can achieve an order of magnitude improvement over the basic idea. We present mathematical proofs to demonstrate that (1) the basic random search design achieves asymptotically lower latency than the traditional queue-based design and (2) the advanced designs achieve significant improvement over the basic idea. Extensive experiments show consistency to our mathematical models and demonstrate that our solutions can achieve up to two orders of magnitude improvement in latency over the best-known existing solutions.

Abstract Image

大规模并行系统中的动态内存管理:GPU 案例
由于高度并行性,在 GPU 等大规模并行硬件上开发系统软件面临着独特的挑战。其中一个挑战就是设计一个动态内存分配器,其任务是在运行时为请求线程分配内存块。最先进的 GPU 内存分配器会维护一个全局数据结构,其中包含元数据,以方便分配/重新分配。然而,集中式数据结构很容易成为大规模并行系统的瓶颈。在本文中,我们提出了一种无需集中式数据结构的动态内存分配设计新方法。其核心思想是让线程按照随机搜索程序查找空闲页面。然后,我们进一步扩展到更先进的设计和算法,这些设计和算法可以在基本思想的基础上实现数量级的改进。我们提出了数学证明,以证明:(1) 与传统的基于队列的设计相比,基本随机搜索设计实现了渐近式的低延迟;(2) 与基本思想相比,高级设计实现了显著的改进。广泛的实验表明,我们的数学模型是一致的,并证明我们的解决方案能比最知名的现有解决方案在延迟方面实现两个数量级的改进。
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