Cognitive behavioral treatment for disordered gaming and problem gambling in adolescents: a pilot feasibility study.

IF 1.5 4区 医学 Q2 MEDICINE, GENERAL & INTERNAL
Upsala journal of medical sciences Pub Date : 2022-08-08 eCollection Date: 2022-01-01 DOI:10.48101/ujms.v127.8693
Frida André, Isak Einarsson, Elisabeth Dahlström, Katalin Niklasson, Anders Håkansson, Emma Claesdotter-Knutsson
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引用次数: 4

Abstract

Background: Disordered gaming and problem gambling (DG/PG) are associated with a range of functional impairments as well as psychiatric comorbidity. With the proliferation of digital gaming apps aimed at children and adolescents, which involve in-game purchases, there is increasing evidence that DG/PG are on the rise in this age range. The behavior can be detected in youth presenting at school-based health clinics and community psychiatric clinics. Cognitive behavioral therapy (CBT) is one of several recommended treatments for adults, but little evidence is available for the efficacy of this approach in adolescents with DG/PG.

Aim: To evaluate the acceptability and feasibility of a CBT-based intervention developed for adolescents with DG/PG, which can be delivered in routine psychiatric care facilities.

Methods: Adolescents who were patients at a child and adolescent psychiatry service were screened for DG/PG. Those aged 12-17 years with pronounced symptoms were invited to participate in a 7-week CBT program called Relapse Prevention. Nine adolescents agreed to participate and five consented to repeated assessments of outcome (pre-, post-treatment, and 6-month follow-up). In addition to acceptability and satisfaction with treatment, symptoms of DG were assessed with standardized interview and self-report measures.

Results: There were no dropouts from the treatment. Participants who completed treatment and all outcome assessments reported satisfaction with the treatment. The participants showed fewer symptoms of DG after treatment, and the proportion who met criteria for computer game addiction decreased from 56 to 0%. There was no reduction in the number of participants who met criteria for PG.

Conclusion: This study provides preliminary evidence for the acceptability and feasibility of a CBT-based intervention for DG/PG in adolescents. Preliminary data suggest that the treatment may be effective for DG but not PG. Further studies are needed to evaluate the efficacy of this approach for both conditions.

Abstract Image

青少年游戏障碍和问题赌博的认知行为治疗:一项试点可行性研究。
背景:游戏障碍和问题赌博(DG/PG)与一系列功能障碍以及精神共病有关。随着针对儿童和青少年的数字游戏应用(游戏邦注:包括游戏内置购买)的激增,越来越多的证据表明,这一年龄段的DG/PG游戏数量正在上升。在学校卫生诊所和社区精神科诊所就诊的青少年中可以检测到这种行为。认知行为疗法(CBT)是几种推荐的成人治疗方法之一,但很少有证据表明这种方法对患有DG/PG的青少年有效。目的:评估基于cbt的青少年DG/PG干预的可接受性和可行性,该干预可在常规精神科护理机构中实施。方法:在儿童和青少年精神病学服务中心接受DG/PG筛查的青少年患者。那些年龄在12-17岁之间有明显症状的人被邀请参加一个名为复发预防的为期7周的CBT项目。9名青少年同意参与,5名同意对结果进行重复评估(治疗前、治疗后和6个月随访)。除了对治疗的可接受性和满意度外,还采用标准化访谈和自我报告方法评估DG的症状。结果:无患者中途退出治疗。完成治疗和所有结果评估的参与者报告了对治疗的满意度。治疗后,参与者表现出较少的DG症状,符合电脑游戏成瘾标准的比例从56%下降到0%。结论:本研究为基于cbt的青少年DG/PG干预的可接受性和可行性提供了初步证据。初步数据表明,这种治疗方法可能对DG有效,但对PG无效。需要进一步的研究来评估这种方法对两种情况的疗效。
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来源期刊
Upsala journal of medical sciences
Upsala journal of medical sciences 医学-医学:内科
CiteScore
5.60
自引率
0.00%
发文量
31
审稿时长
6-12 weeks
期刊介绍: Upsala Journal of Medical Sciences is published for the Upsala Medical Society. It has been published since 1865 and is one of the oldest medical journals in Sweden. The journal publishes clinical and experimental original works in the medical field. Although focusing on regional issues, the journal always welcomes contributions from outside Sweden. Specially extended issues are published occasionally, dealing with special topics, congress proceedings and academic dissertations.
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