A latent transition analysis of physical activity and screen-based sedentary behavior from adolescence to young adulthood.

IF 5.5
Kate Parker, Verity Cleland, Jim Dollman, Jacqui Della Gatta, Jennifer Hatt, Anna Timperio
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Abstract

Background: Distinct typologies of physical activity and screen-based sedentary behaviors are common during adolescence, but it is unknown how these change over time. This longitudinal study examined the stability of activity-related behavioral typologies over the transition out of secondary school.

Methods: Year 11 students (penultimate school year) completed a self-report survey (baseline), which was repeated 2 years later (follow-up) (75% female, mean baseline age: 16.9 ± 0.4 years). Latent transition analysis identified typologies of physical activity and screen time behaviors and explored changes in typology membership between baseline and follow-up among those with complete data and who were not attending secondary school at follow-up (n = 803).

Results: Three unique typologies were identified and labelled as: 1) Sedentary gamers (baseline: 17%; follow-up: 15%: high levels of screen behaviors, particularly video gaming); 2) Inactives (baseline: 46%; follow-up: 48%: low physical activities, average levels of screen behaviors); and 3) Actives (baseline: 37%; follow-up: 37%: high physical activities, low screen behaviors). Most participants remained in the same typology (83.2%), 8.5% transitioned to a typology with a more health-enhancing profile and 8.3% transitioned to a typology with a more detrimental behavioral profile.

Conclusions: The high proportion within the 'inactive' typology and the stability of typologies over the transition period suggests that public health interventions are required to improve activity-related behavior typologies before adolescents leave secondary school.

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Abstract Image

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从青春期到成年早期身体活动和基于屏幕的久坐行为的潜在转变分析。
背景:不同类型的身体活动和基于屏幕的久坐行为在青春期很常见,但不清楚这些是如何随时间变化的。这项纵向研究考察了中学毕业后与活动相关的行为类型的稳定性。方法:11年级学生(倒数第二学年)完成自我报告调查(基线),2年后重复(随访)(75%女性,平均基线年龄:16.9±0.4岁)。潜在转变分析确定了身体活动和屏幕时间行为的类型,并探讨了在基线和随访期间数据完整且未上中学的人(n = 803)的类型隶属度的变化。结果:三种独特的类型被确定并标记为:1)久坐游戏玩家(基线:17%;随访:15%:高屏幕行为(特别是电子游戏);2)不活跃(基线:46%;随访:48%:低体力活动,屏幕行为平均水平);3)活性(基线:37%;随访:37%:高体力活动,低屏幕行为)。大多数参与者保持相同的类型(83.2%),8.5%过渡到具有更健康特征的类型,8.3%过渡到具有更有害行为特征的类型。结论:“不活跃”类型的高比例和类型在过渡时期的稳定性表明,需要公共卫生干预措施来改善青少年中学毕业前的活动相关行为类型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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