Are active video games useful in the development of gross motor skills among non-typically developing children? A meta-analysis.

IF 2.8
Sen Li, Yang Song, Zhidong Cai, Qingwen Zhang
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引用次数: 2

Abstract

Background: Proficiency in gross motor skills (GMS) lays the foundation for developing more complex motor skills. Improving these motor skills may provide enhanced opportunities for the development of a variety of perceptual, social, and cognitive skills. However, GMS development and intervention effects are not ideal for many non-typically developing children.

Objective: To systematically evaluate the effect of active video games on the development of gross motor skills in non-typically developing children and adolescents.

Methods: Seven Chinese and English databases were searched for randomized controlled trials, and the risk of bias in included studies were qualitative evaluation according to the revised Cochrane risk of bias tool for randomised trials (RoB 2). Then a meta-analysis was conducted to estimate the overall effect of active video games on the development of gross motor skills in non-typically developing children.

Results: Twenty papers were included. In the three subordinate concepts of gross motor skills, active video games significantly improved locomotor skills [ SMD = 0.59, 95% CI (0.40, 0.77)] and non-locomotor skills [SMD = 0.51, 95% CI (0.20, 0.81)] in non-typically developing children. However, there was no significant difference compared with the control group [ SMD = 0.32, 95% CI (- 0.17, 0.82)] in object control skills.

Conclusions: The study shows that active video games can improve locomotor skill and stability skill in non-typically developing children, but the effect on object control skill is uncertain, and more high-quality literature needs to be included in the future. Trial registration The meta-analysis was registered on INPLASY (202,250,124) and is available in full on inplasy.com ( https://inplasy.com/inplasy-2022-5-0124/ ).

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积极的电子游戏对非典型发育儿童大肌肉运动技能的发展有用吗?一个荟萃分析。
背景:大肌肉运动技能(GMS)的熟练程度为发展更复杂的运动技能奠定了基础。提高这些运动技能可以为各种知觉、社会和认知技能的发展提供更多的机会。然而,对于许多非典型发育儿童,GMS的发展和干预效果并不理想。目的:系统评价主动电子游戏对非典型发育儿童和青少年大肌肉运动技能发展的影响。方法:检索7个中英文随机对照试验数据库,根据修订后的Cochrane随机试验偏倚风险工具(RoB 2)对纳入研究的偏倚风险进行定性评价。然后进行meta分析,评估积极电子游戏对非典型发育儿童大肌肉运动技能发展的总体影响。结果:共纳入论文20篇。在粗大运动技能的三个下属概念中,主动视频游戏显著提高了非典型发育儿童的运动技能[SMD = 0.59, 95% CI(0.40, 0.77)]和非运动技能[SMD = 0.51, 95% CI(0.20, 0.81)]。然而,与对照组相比,在物体控制技能方面无显著差异[SMD = 0.32, 95% CI(- 0.17, 0.82)]。结论:本研究表明,主动电子游戏可以提高非典型发育儿童的运动技能和稳定技能,但对物体控制技能的影响尚不确定,未来需要更多高质量的文献研究。该荟萃分析在INPLASY(202,250,124)上注册,并可在inplasy.com (https://inplasy.com/inplasy-2022-5-0124/)上获得完整信息。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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