The Effect of Game-Based Clinical Nursing Skills Mobile Application on Nursing Students.

Donghee Suh, Hyekyung Kim, Eunyoung E Suh, Hyunsun Kim
{"title":"The Effect of Game-Based Clinical Nursing Skills Mobile Application on Nursing Students.","authors":"Donghee Suh,&nbsp;Hyekyung Kim,&nbsp;Eunyoung E Suh,&nbsp;Hyunsun Kim","doi":"10.1097/CIN.0000000000000865","DOIUrl":null,"url":null,"abstract":"<p><p>Nursing education using mobile devices is emerging as a new educational method showing higher learning achievement than traditional nursing education. This study aimed to develop a game-based mobile application and evaluate nursing students' learning achievement and experiences using a mixed-methods design. The application was developed into eight games on different nursing skills. Thirty nursing students were instructed to use the application for a week in the one-group pretest-posttest study design. Their pretest and posttest knowledge, postlearning efficiency, satisfaction, and convenience were evaluated. The focus group interviews were conducted by dividing 15 students into three groups, and their experience of the application was analyzed using a qualitative thematic analysis. The nursing students' knowledge significantly improved after using the application (t = 4.71, P < .001). The efficiency was the number of days (3.3 ± 2.0), the number of use per login (5.3 ± 4.0), and the number of successes per login (2.7 ± 2.9). Satisfaction and convenience scores were 4.9 ± 1.3 and 4.7 ± 1.2 out of 7. In the thematic analysis, themes through which the students were motivated, made learning plans, and received feedback by efficient game-based interactive educational content were drawn. Game-based mobile nursing education could be an adjunct to traditional clinical education strategies and induce a positive learning effect.</p>","PeriodicalId":520598,"journal":{"name":"Computers, informatics, nursing : CIN","volume":" ","pages":"769-778"},"PeriodicalIF":0.0000,"publicationDate":"2022-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers, informatics, nursing : CIN","FirstCategoryId":"3","ListUrlMain":"https://doi.org/10.1097/CIN.0000000000000865","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Nursing education using mobile devices is emerging as a new educational method showing higher learning achievement than traditional nursing education. This study aimed to develop a game-based mobile application and evaluate nursing students' learning achievement and experiences using a mixed-methods design. The application was developed into eight games on different nursing skills. Thirty nursing students were instructed to use the application for a week in the one-group pretest-posttest study design. Their pretest and posttest knowledge, postlearning efficiency, satisfaction, and convenience were evaluated. The focus group interviews were conducted by dividing 15 students into three groups, and their experience of the application was analyzed using a qualitative thematic analysis. The nursing students' knowledge significantly improved after using the application (t = 4.71, P < .001). The efficiency was the number of days (3.3 ± 2.0), the number of use per login (5.3 ± 4.0), and the number of successes per login (2.7 ± 2.9). Satisfaction and convenience scores were 4.9 ± 1.3 and 4.7 ± 1.2 out of 7. In the thematic analysis, themes through which the students were motivated, made learning plans, and received feedback by efficient game-based interactive educational content were drawn. Game-based mobile nursing education could be an adjunct to traditional clinical education strategies and induce a positive learning effect.

基于游戏的临床护理技能移动应用对护生的影响。
利用移动设备进行护理教育是一种新兴的教育方式,具有比传统护理教育更高的学习效果。本研究旨在开发一款基于游戏的移动应用程序,并采用混合方法设计评估护理学生的学习成就和经验。该应用程序被开发成八个不同护理技能的游戏。30名护理专业学生被要求在一组前测后测研究设计中使用该应用程序一周。对学生的测前、测后知识、学后效率、满意度和便利性进行评价。将15名学生分为三组进行焦点小组访谈,并使用定性专题分析对他们的应用体验进行分析。使用应用程序后,护生的知识水平显著提高(t = 4.71, P < 0.001)。效率分别为使用天数(3.3±2.0)、每次登录使用次数(5.3±4.0)和每次登录成功次数(2.7±2.9)。满意度和方便性得分分别为4.9±1.3分和4.7±1.2分(满分7分)。在主题分析中,通过高效的基于游戏的互动式教育内容,绘制出激发学生学习动机、制定学习计划和获得反馈的主题。基于游戏的移动护理教育可以作为传统临床教育策略的辅助手段,产生积极的学习效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信