Experimenting with a Prototype Interactive Narrative Game to Improve Knowledge and Beliefs for the HPV Vaccine.

Anna Zhu, Muhammad Amith, Lu Tang, Rachel Cunningham, Angela Xu, Julie A Boom, Cui Tao
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引用次数: 1

Abstract

Narratives can have a powerful impact on our health-related beliefs, attitudes, and behaviors. The human papillomavirus (HPV) vaccine can protect against human papillomavirus that leads to different types of cancers. However, HPV vaccination rates are low. This study explored the effectiveness of a narrative-based interactive game about the HPV vaccines as a method to communicate knowledge and perhaps create behavioral outcomes. We developed a serious storytelling game called Vaccination Vacation inspired by personal narratives of individuals who were impacted by the HPV. We tested the game using a randomized control study of 99 adult participants and compared the HPV knowledge and vaccine beliefs of the Gamer Group (who played the game, n = 44) and the Reader group (who read a vaccine information sheet, n = 55). We also evaluated the usability of the game. In addition to high usability, the interactive game slightly impacted the beliefs about the HPV vaccine over standard delivery of vaccine information, especially among those who never received the HPV vaccine. We also observed some gender-based differences in perception towards usability and the likelihood of frequently playing the game. A narrative-based game could bring positive changes to players' HPV-related health beliefs. The combination of more comprehensive HPV vaccine information with the narratives may produce a larger impact. Narrative-based games can be effectively used in other vaccine education interventions and warrant future research.

Abstract Image

实验一个原型互动叙事游戏,以提高人们对HPV疫苗的认识和信念。
叙述可以对我们与健康有关的信念、态度和行为产生强大的影响。人乳头瘤病毒(HPV)疫苗可以预防导致不同类型癌症的人乳头瘤病毒。然而,HPV疫苗接种率很低。本研究探讨了关于HPV疫苗的基于叙述的互动游戏作为一种交流知识和可能产生行为结果的方法的有效性。我们开发了一个严肃的故事游戏,叫做“疫苗假期”,灵感来自于受HPV影响的个人的个人叙述。我们使用99名成年参与者的随机对照研究来测试该游戏,并比较了玩家组(玩游戏,n = 44)和读者组(阅读疫苗信息表,n = 55)的HPV知识和疫苗信念。我们还评估了游戏的可用性。除了高可用性外,互动游戏还略微影响了人们对HPV疫苗的看法,而不是标准的疫苗信息传递,尤其是那些从未接种过HPV疫苗的人。我们还观察到一些基于性别的对可用性和频繁玩游戏可能性的看法差异。基于故事的游戏能够给玩家的hpv相关健康信念带来积极的改变。将更全面的HPV疫苗信息与叙述结合起来可能会产生更大的影响。基于故事的游戏可以有效地用于其他疫苗教育干预措施,并值得未来的研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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