Trauma bay virtual reality-A game changer for ATLS instruction and assessment.

Alexander L Colonna, Riann Robbins, Jeanine Stefanucci, Sarah Creem-Regeh, Brandon Patterson, Benjamin T Engel, Aaron Fischer, Raminder Nirula
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引用次数: 4

Abstract

Background: Medical educational research highlights the need for high-fidelity, multidisciplinary simulation training to teach complex decision-making skills, such as those taught in Advanced Trauma Life Support (ATLS). This approach is, however, expensive and time-intensive. Virtual reality (VR) education simulation may improve skill acquisition in a cost-effective and time-sensitive manner. We developed a novel trauma VR simulator (TVRSim) for providers to apply ATLS principles. We hypothesized in this pilot study that TVRSim could differentiate practitioner competency with increasing experience and would be well accepted.

Methods: Providers at a Level I trauma center (acute care surgeons, novice (MS4 & PGY1), junior (PGY2 & 3), senior (PGY4-6) residents) ran a blunt, polytrauma VR code. Ten critical decision points were assessed: intubation, cricothyroidotomy, chest tube, intravenous access, focused abdominal sonography for trauma examination, pelvic binder, activation of massive transfusion protocol, administration of hypertonic saline, hyperventilation and decision to go to the operating room (OR). Learner assessment was based on frequency and time to correct decisions. Participant satisfaction was measured using validated surveys.

Results: All 31 providers intubated and obtained intravenous access. Novices and juniors frequently failed at hypertonic saline and hyperventilation decisions. Juniors often failed at cricothyroidotomy (60%) and OR (100%) decisions. Mean time to all decisions except going to the OR was longer for all groups compared to acute care surgeons. Mean number of decisions/min was significantly higher for surgeons and seniors compared to juniors and novices. Mortality was 92.3% for novices, 80% for juniors, 25% for seniors and 0% for the attendings. Participants found TVRSim comfortable, easy to use/interact with/performance enhancing, and helped develop skills and learning.

Conclusions: In this pilot study using a sample of convenience, TVRSim was able to discern decision-making abilities among trainees with increasing experience. All trainees felt that the platform enhanced their performance and facilitated skill acquisition and learning. TVRSim could be a useful adjunct to teach and assess ATLS skills.

Level of evidence: Diagnostic Test or Criteria; Level IV.

创伤室虚拟现实- ATLS教学和评估的游戏规则改变者。
背景:医学教育研究强调需要高保真、多学科模拟训练来教授复杂的决策技能,例如在高级创伤生命支持(ATLS)中教授的那些技能。然而,这种方法既昂贵又耗时。虚拟现实(VR)教育模拟可以提高技能习得的成本效益和时间敏感的方式。我们开发了一种新颖的创伤虚拟现实模拟器(TVRSim),供提供者应用ATLS原理。在这个初步研究中,我们假设TVRSim可以区分从业人员的能力与经验的增加,并将被广泛接受。方法:一级创伤中心的医护人员(急诊外科医生、新手(MS4和PGY1)、初级(PGY2和3)、老年(PGY4-6)住院医师)使用钝性、多发创伤的VR编码。评估了10个关键决策点:插管、环甲索切开、胸管、静脉通路、创伤检查腹部超声聚焦、骨盆捆绑、大量输血方案的激活、高渗盐水的使用、过度通气和是否去手术室(OR)。学习者的评估是基于正确决策的频率和时间。参与者满意度是通过有效的调查来测量的。结果:31名提供者均插管并获得静脉通路。新手和初级患者经常在高渗盐水和过度通气方面失败。青少年在环甲状软骨切开术(60%)和手术(100%)的决定中经常失败。与急症护理外科医生相比,所有组除去手术室外的所有决定的平均时间都更长。与初级和新手相比,外科医生和老年人的平均决策次数/分钟明显更高。新生儿死亡率为92.3%,青少年死亡率为80%,老年人死亡率为25%,主治医师死亡率为0%。参与者发现TVRSim舒适,易于使用/交互/提高性能,并有助于提高技能和学习。结论:在本试点研究中,使用方便样本,TVRSim能够识别经验增加的受训者的决策能力。所有学员都认为该平台提高了他们的表现,促进了技能的获取和学习。TVRSim可以作为教授和评估ATLS技能的有用辅助工具。证据水平:诊断测试或标准;IV级。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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