Game-Based Health Education: The Case of Hexacago Health Academy.

Megan Macklin, Patrick Jagoda, Ian B Jones, Melissa Gilliam
{"title":"Game-Based Health Education: The Case of Hexacago Health Academy.","authors":"Megan Macklin,&nbsp;Patrick Jagoda,&nbsp;Ian B Jones,&nbsp;Melissa Gilliam","doi":"10.15695/jstem/v1i1.11","DOIUrl":null,"url":null,"abstract":"<p><p>It is a well-documented fact that women and minorities are currently underrepresented in STEM higher education degree programs and careers. As an outreach measure to these populations, we established the Hexacago Health Academy (HHA), an ongoing summer program. Structured as an informal learning environment with a strong youth initiated mentoring component, HHA uses game-based learning as both a means of health education and stimulating interest in careers in medicine among adolescents from underrepresented minority populations. In this article, we describe the 2015 session of the Hexacago Health Academy, which focused on the topic of sexual and reproductive health (SRH). The overall structure of HHA, with its dual focus on game design and enabling youth interaction with science and health professionals, is discussed. Qualitative data from the 24 youths that participated in the 2015 summer session was collected. Results indicated that the initial session of HHA succeeded in its goals of developing critical thinking skills among participants, encouraging teamwork, broadening understanding of the health sciences, and encouraging risk-taking in education. The overall potential efficacy of informal learning environments that use game design as a core component to stimulate interest in STEM fields is discussed.</p>","PeriodicalId":73956,"journal":{"name":"Journal of STEM outreach","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2018-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8205025/pdf/nihms-1597238.pdf","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of STEM outreach","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.15695/jstem/v1i1.11","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

Abstract

It is a well-documented fact that women and minorities are currently underrepresented in STEM higher education degree programs and careers. As an outreach measure to these populations, we established the Hexacago Health Academy (HHA), an ongoing summer program. Structured as an informal learning environment with a strong youth initiated mentoring component, HHA uses game-based learning as both a means of health education and stimulating interest in careers in medicine among adolescents from underrepresented minority populations. In this article, we describe the 2015 session of the Hexacago Health Academy, which focused on the topic of sexual and reproductive health (SRH). The overall structure of HHA, with its dual focus on game design and enabling youth interaction with science and health professionals, is discussed. Qualitative data from the 24 youths that participated in the 2015 summer session was collected. Results indicated that the initial session of HHA succeeded in its goals of developing critical thinking skills among participants, encouraging teamwork, broadening understanding of the health sciences, and encouraging risk-taking in education. The overall potential efficacy of informal learning environments that use game design as a core component to stimulate interest in STEM fields is discussed.

基于游戏的健康教育:以Hexacago Health Academy为例
有充分证据表明,目前在STEM高等教育学位课程和职业中,女性和少数族裔的代表性不足。作为对这些人群的延伸措施,我们建立了HHA,这是一个正在进行的夏季项目。HHA的结构是一个非正式的学习环境,具有很强的青年主动指导组成部分,它利用基于游戏的学习作为一种健康教育手段,并激发来自代表性不足的少数民族人口的青少年对医学职业的兴趣。在这篇文章中,我们描述了2015年Hexacago健康学院的会议,其重点是性健康和生殖健康(SRH)。讨论了HHA的整体结构,其双重重点是游戏设计和使青少年与科学和卫生专业人员互动。从参与2015年暑期班的24名青年中收集了定性数据。结果表明,卫生保健协会第一届会议成功地实现了其目标,即培养参与者的批判性思维技能,鼓励团队合作,扩大对卫生科学的理解,并鼓励在教育中承担风险。讨论了使用游戏设计作为核心组件来激发STEM领域兴趣的非正式学习环境的整体潜在功效。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信