A segmented forearm model of hand pronation-supination approximates joint moments for real time applications.

Matthew G Yough, Russell L Hardesty, Sergiy Yakovenko, Valeriya Gritsenko
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引用次数: 1

Abstract

Musculoskeletal modeling is a new computational tool to reverse engineer human control systems, which require efficient algorithms running in real-time. Human hand pronation-supination movement is accomplished by movement of the radius and ulna bones relative to each other via the complex proximal and distal radioulnar joints, each with multiple degrees of freedom (DOFs). Here, we report two simplified models of this complex kinematic transformation implemented as a part of a 20 DOF model of the hand and forearm. The pronation/supination DOF was implemented as a single rotation joint either within the forearm segment or separating proximal and distal parts of the forearm segment. Torques produced by the inverse dynamic simulations with anatomical architecture of the forearm (OpenSim model) were used as the "gold standard" in the comparison of two simple models. Joint placement was iteratively optimized to achieve the closest representation of torques during realistic hand movements. The model with a split forearm segment performed better than the model with a solid forearm segment in simulating pronation/supination torques. We conclude that simplifying pronation/supination DOF as a single-axis rotation between arm segments is a viable strategy to reduce the complexity of multi-DOF dynamic simulations.

一个分段前臂模型的手旋前-旋后接近关节力矩的实时应用。
肌肉骨骼建模是一种新的计算工具,用于逆向工程人体控制系统,这需要有效的算法实时运行。人手的旋前运动是通过复杂的近端和远端桡尺关节实现桡骨和尺骨的相对运动,每个关节都有多个自由度(dof)。在这里,我们报告了作为手部和前臂20自由度模型的一部分实现的这种复杂运动学转换的两个简化模型。在前臂节段内或将前臂节段近端和远端分开,将旋前/旋后自由度作为单个旋转关节来实现。用前臂解剖结构的反向动力学模拟(OpenSim模型)产生的扭矩作为两个简单模型比较的“金标准”。关节放置迭代优化,以实现最接近的表示扭矩在现实的手的运动。前臂节段分离模型在模拟旋前/旋后扭矩方面优于前臂节段实心模型。我们得出结论,将旋前/旋后自由度简化为臂段之间的单轴旋转是降低多自由度动态仿真复杂性的可行策略。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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