A descriptive pilot survey of behavioural addictions in an adolescent secondary school population in Ireland.

IF 2.1 Q3 PSYCHIATRY
IRISH JOURNAL OF PSYCHOLOGICAL MEDICINE Pub Date : 2024-06-01 Epub Date: 2021-05-31 DOI:10.1017/ipm.2021.40
David Columb, Eoghan Keegan, Mark D Griffiths, Colin O'Gara
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引用次数: 0

Abstract

Objectives: The aim of the present study was to evaluate the levels of possible internet addiction, gaming addiction, gambling addiction and associated mental health difficulties in a secondary school population in Ireland.

Methods: An online survey containing questions related to internet addiction, gaming addiction, gambling addiction and associated mental health difficulties was administered to secondary school adolescents in Ireland. Participants were self-selecting and answered questions on the characteristics of each topic and screening questionnaires for addiction to each behaviour, as well as their respective effects on mental health.

Results: A total of 234 children participated in the survey (156 males; aged 12-18 years; average age of 14.2 years; S.D. 1.60). Internet addiction as assessed using the Chen Internet Addiction Scale was present for between 11.5% and 22.6% and levels of gaming addiction as assessed using by the Internet Gaming Disorder Scale-Short Form was present for between 0.5% and 1.6%. Weak positive correlations were found between time spent on the internet and time spent gaming with internet addiction and gaming addiction, respectively. There were weak positive correlations between higher internet addiction scores, higher gaming addiction scores, and increased depression and anxiety scores. Using the South Oaks Gambling Screen-Revised for Adolescents, two participants were classed as 'at-risk' for gambling addiction and one participant was classed as a problem gambler.

Conclusions: The present study examined behavioural addictions and their effects on mental health on a self-selecting sample of schoolchildren at two schools in Ireland. A low number were identified as being at risk or problem gamblers.

对爱尔兰中学青少年行为成瘾的描述性试点调查。
研究目的本研究旨在评估爱尔兰中学生可能存在的网络成瘾、游戏成瘾、赌博成瘾及相关心理健康问题的程度:方法:对爱尔兰的中学生进行在线调查,调查内容包括与网瘾、游戏瘾、赌博瘾和相关心理健康问题有关的问题。参与者可自行选择,并回答每个主题的特点、每种行为成瘾的筛查问卷以及它们各自对心理健康的影响等问题:共有 234 名儿童参与了调查(156 名男性;年龄在 12-18 岁之间;平均年龄为 14.2 岁;S.D. 1.60)。根据陈氏网络成瘾量表(Chen Internet Addiction Scale)评估,11.5%至22.6%的儿童存在网络成瘾,而根据网络游戏障碍量表(Internet Gaming Disorder Scale-Short Form)评估,0.5%至1.6%的儿童存在游戏成瘾。上网时间和游戏时间分别与网络成瘾和游戏成瘾呈弱正相关。网络成瘾得分越高、游戏成瘾得分越高,抑郁和焦虑得分越高,这三者之间呈弱正相关。通过南橡树青少年赌博筛查-修订版,两名参与者被归类为赌博成瘾 "高危人群",一名参与者被归类为问题赌徒:本研究以爱尔兰两所学校的在校学生为自选样本,调查了行为成瘾及其对心理健康的影响。被确定为高危赌徒或问题赌徒的人数较少。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
9.10
自引率
3.90%
发文量
51
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