Toward Understanding Youth Athletes' Fun Priorities: An Investigation of Sex, Age, and Levels of Play.

Amanda J Visek, Heather Mannix, Avinash Chandran, Sean D Cleary, Karen A McDonnell, Loretta DiPietro
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引用次数: 5

Abstract

Colloquial conjecture asserts perceptions of difference in what is more or less important to youth athletes based on binary categorization, such as sex (girls vs. boys), age (younger vs. older), and level of competitive play (recreational vs. travel). The fun integration theory's FUN MAPS, which identify 11 fun-factors comprised of 81 fun-determinants, offers a robust framework from which to test these conceptions related to fun. Therefore, the purposes of this study were to scientifically explore: (a) the extent to which soccer players' prioritization of the 11 fun-factors and 81 fun-determinants were consistent with the gender differences hypothesis or the gender similarities hypothesis, and (b) how their fun priorities evolved as a function of their age and level of play. Players' (n = 141) data were selected from the larger database that originally informed the conceptualization of the fun integration theory's FUN MAPS. Following selection, innovative pattern match displays and go-zone displays were produced to identify discrete points of consensus and discordance between groups. Regardless of sex, age, or level of play, results indicated extraordinarily high consensus among the players' reported importance of the fun-factors (r = .90-.97) and fun-determinants (r = .92-.93), which were consistently grouped within strata of primary, secondary, and tertiary importance. Overall, results were consistent with the gender similarities hypothesis, thereby providing the first data to dispel common conceptions about what is most fun with respect to sex, in addition to age and level of play, in a sample of youth soccer players.

了解青少年运动员的乐趣优先:性别,年龄和游戏水平的调查。
口语化猜想根据二元分类,如性别(女孩vs男孩)、年龄(年轻vs年长)和竞技水平(休闲vs旅行),断言对青年运动员更重要或更不重要的感知差异。乐趣整合理论的乐趣地图(fun MAPS)确定了由81个乐趣决定因素组成的11个乐趣因素,为测试这些与乐趣相关的概念提供了一个强大的框架。因此,本研究的目的是科学地探索:(a)足球运动员对11个乐趣因素和81个乐趣决定因素的优先级与性别差异假设或性别相似性假设的一致程度,以及(b)他们的乐趣优先级如何随着年龄和比赛水平的变化而演变。玩家(n = 141)的数据是从更大的数据库中挑选出来的,这些数据最初为乐趣整合理论的乐趣地图概念化提供了信息。在选择之后,创新的模式匹配显示和go-zone显示被产生,以识别群体之间的共识和不一致的离散点。无论性别、年龄或游戏水平如何,结果都表明,玩家报告的乐趣因素(r = 0.90 - 0.97)和乐趣决定因素(r = 0.92 - 0.93)的重要性具有非常高的一致性,这些因素一致地分组在第一、第二和第三重要性的阶层中。总的来说,结果与性别相似性假设是一致的,因此提供了第一个数据,消除了关于青少年足球运动员样本中除了年龄和比赛水平之外,性别方面最有趣的普遍观念。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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