Designing Ambient Narrative-Based Interfaces to Reflect and Motivate Physical Activity.

Elizabeth L Murnane, Xin Jiang, Anna Kong, Michelle Park, Weili Shi, Connor Soohoo, Luke Vink, Iris Xia, Yu Xin, John Yang-Sammataro, Grace Young, Jenny Zhi, Paula Moya, James A Landay
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引用次数: 41

Abstract

Numerous technologies now exist for promoting more active lifestyles. However, while quantitative data representations (e.g., charts, graphs, and statistical reports) typify most health tools, growing evidence suggests such feedback can not only fail to motivate behavior but may also harm self-integrity and fuel negative mindsets about exercise. Our research seeks to devise alternative, more qualitative schemes for encoding personal information. In particular, this paper explores the design of data-driven narratives, given the intuitive and persuasive power of stories. We present WhoIsZuki, a smartphone application that visualizes physical activities and goals as components of a multi-chapter quest, where the main character's progress is tied to the user's. We report on our design process involving online surveys, in-lab studies, and in-the-wild deployments, aimed at refining the interface and the narrative and gaining a deep understanding of people's experiences with this type of feedback. From these insights, we contribute recommendations to guide future development of narrative-based applications for motivating healthy behavior.

设计基于环境叙述的界面以反映和激励身体活动。
现在有许多技术可以促进更积极的生活方式。然而,虽然定量数据表示(如图表、图表和统计报告)是大多数健康工具的典型代表,但越来越多的证据表明,这种反馈不仅不能激励行为,还可能损害自我完整性,并助长对锻炼的消极心态。我们的研究旨在设计替代性的、更定性的个人信息编码方案。鉴于故事的直觉和说服力,本文特别探讨了数据驱动叙事的设计。我们介绍了WhoIsZuki,这是一款智能手机应用程序,它将体育活动和目标可视化为多章节任务的组成部分,其中主角的进度与用户的进度联系在一起。我们报告了我们的设计过程,包括在线调查、实验室研究和野外部署,旨在改进界面和叙述,并通过这种类型的反馈获得对人们体验的深刻理解。根据这些见解,我们提出了一些建议,以指导未来基于叙事的应用程序的发展,以激励健康的行为。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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