Pranav Parekh, Shireen Patel, Nivedita Patel, Manan Shah
{"title":"Systematic review and meta-analysis of augmented reality in medicine, retail, and games.","authors":"Pranav Parekh, Shireen Patel, Nivedita Patel, Manan Shah","doi":"10.1186/s42492-020-00057-7","DOIUrl":null,"url":null,"abstract":"<p><p>This paper presents a detailed review of the applications of augmented reality (AR) in three important fields where AR use is currently increasing. The objective of this study is to highlight how AR improves and enhances the user experience in entertainment, medicine, and retail. The authors briefly introduce the topic of AR and discuss its differences from virtual reality. They also explain the software and hardware technologies required for implementing an AR system and the different types of displays required for enhancing the user experience. The growth of AR in markets is also briefly discussed. In the three sections of the paper, the applications of AR are discussed. The use of AR in multiplayer gaming, computer games, broadcasting, and multimedia videos, as an aspect of entertainment and gaming is highlighted. AR in medicine involves the use of AR in medical healing, medical training, medical teaching, surgery, and post-medical treatment. AR in retail was discussed in terms of its uses in advertisement, marketing, fashion retail, and online shopping. The authors concluded the paper by detailing the future use of AR and its advantages and disadvantages in the current scenario.</p>","PeriodicalId":52384,"journal":{"name":"Visual Computing for Industry, Biomedicine, and Art","volume":"3 ","pages":"21"},"PeriodicalIF":0.0000,"publicationDate":"2020-09-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7492097/pdf/","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Visual Computing for Industry, Biomedicine, and Art","FirstCategoryId":"1093","ListUrlMain":"https://doi.org/10.1186/s42492-020-00057-7","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2020/12/1 0:00:00","PubModel":"eCollection","JCR":"Q1","JCRName":"Arts and Humanities","Score":null,"Total":0}
引用次数: 0
Abstract
This paper presents a detailed review of the applications of augmented reality (AR) in three important fields where AR use is currently increasing. The objective of this study is to highlight how AR improves and enhances the user experience in entertainment, medicine, and retail. The authors briefly introduce the topic of AR and discuss its differences from virtual reality. They also explain the software and hardware technologies required for implementing an AR system and the different types of displays required for enhancing the user experience. The growth of AR in markets is also briefly discussed. In the three sections of the paper, the applications of AR are discussed. The use of AR in multiplayer gaming, computer games, broadcasting, and multimedia videos, as an aspect of entertainment and gaming is highlighted. AR in medicine involves the use of AR in medical healing, medical training, medical teaching, surgery, and post-medical treatment. AR in retail was discussed in terms of its uses in advertisement, marketing, fashion retail, and online shopping. The authors concluded the paper by detailing the future use of AR and its advantages and disadvantages in the current scenario.
本文详细回顾了增强现实技术(AR)在三个重要领域的应用,在这三个领域中,AR 的使用正在不断增加。本研究的目的是强调 AR 如何改善和提高用户在娱乐、医疗和零售方面的体验。作者简要介绍了 AR 的主题,并讨论了它与虚拟现实的区别。他们还解释了实施 AR 系统所需的软件和硬件技术,以及增强用户体验所需的不同类型的显示器。他们还简要讨论了 AR 在市场中的发展。本文的三个部分讨论了 AR 的应用。重点介绍了 AR 在多人游戏、电脑游戏、广播和多媒体视频中的应用,这是娱乐和游戏的一个方面。AR 在医学中的应用涉及 AR 在医学治疗、医学培训、医学教学、外科手术和后期治疗中的应用。AR在零售业中的应用包括广告、营销、时尚零售和在线购物。最后,作者详细介绍了 AR 的未来用途及其在当前情况下的优缺点。