A feasibility study of eye gaze with biofeedback in a human-robot interface.

Isao Sakamaki, Kim Adams, Mahdi Tavakoli, Sandra Wiebe
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Abstract

Play is a vital activity in which children learn skills and explore the environment through object manipulation. Assistive robots have been used to provide access to play, and Forbidden Region Virtual Fixture (FRVF) guidance at the user interface could help the users make the robot traverse the play environment more efficiently because it behaves like virtual walls to follow. Eye gaze was used to indicate the user's intended target and generate the location of the virtual walls in a card sorting task. We eliminated the typical computer screen required for visual feedback to confirm gaze location, and examined the use of alternative feedback. In this feasibility study, first a group of adults without physical impairment tested the system with auditory and vibrotactile feedback modalities for the gaze fixation and with the virtual walls on and off for robot movement. Then case studies with children and individuals with physical impairments were performed. Even though gaze fixation feedback and the virtual wall did not improve the performance of adult participants without impairment, the feedback increased the speed and accuracy of the gaze fixation and the virtual walls improved the movement efficiency for the participants with impairment and a 6-year-old child without impairment.

人机界面生物反馈眼神注视的可行性研究。
游戏是儿童通过操纵物体学习技能和探索环境的重要活动。辅助机器人已被用于提供游戏访问,而用户界面上的禁区虚拟夹具(FRVF)指导可以帮助用户使机器人更有效地穿越游戏环境,因为它的行为就像虚拟墙一样。在卡片分类任务中,眼睛注视被用来指示用户的预期目标,并生成虚拟墙的位置。我们消除了典型的电脑屏幕所需的视觉反馈来确认凝视位置,并检查了替代反馈的使用。在这项可行性研究中,首先,一组没有身体障碍的成年人用听觉和振动触觉反馈模式测试了该系统,用于注视,并在机器人运动时打开和关闭虚拟墙。然后对儿童和有身体缺陷的个体进行个案研究。尽管注视反馈和虚拟墙并没有提高成年无障碍参与者的运动效率,但反馈提高了注视的速度和准确性,虚拟墙提高了无障碍参与者和6岁无障碍儿童的运动效率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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