Virtual Reality in Pharmacy: Opportunities for Clinical, Research, and Educational Applications.

Q1 Medicine
P and T Pub Date : 2019-05-01
C Lee Ventola
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引用次数: 0

Abstract

Virtual reality (VR) has been widely studied and applied in numerous medical applications.1 In pharmacy, VR can potentially be applied as follows: adjunctively or as a replacement for pharmacotherapy; in drug design and discovery; in pharmacist education; and in patient counseling and behavior modification.1-6 Research applying VR in pharmacy is currently limited; however, interest in these applications is increasing. The majority of studies conducted during the past decade have found VR to be safe and effective, and to promote a high degree of user satisfaction.4 VR technology has become increasingly affordable, flexible, and portable, enabling its use for therapeutic purposes in both inpatient and outpatient environments.4 But despite the compelling features of VR, a number of challenges exist, such as validation of clinical efficacy, cost/accessibility and usability issues, technical capabilities, and acceptance.1-5 This article discusses the potential for the use of VR in pharmacy for clinical, research, and educational applications.

药剂学中的虚拟现实:临床、研究和教育应用的机会。
虚拟现实(VR)技术已被广泛研究并应用于众多医学领域在药剂学中,虚拟现实可以应用于以下方面:辅助或替代药物治疗;在药物设计和发现方面;药师教育;在病人咨询和行为矫正方面。1-6目前将VR应用于药学的研究有限;然而,对这些应用的兴趣正在增加。在过去的十年中进行的大多数研究都发现虚拟现实是安全有效的,并促进了高度的用户满意度VR技术已经变得越来越便宜、灵活和便携,使其能够在住院和门诊环境中用于治疗目的但是,尽管VR具有引人注目的特性,但仍存在许多挑战,例如临床疗效的验证、成本/可及性和可用性问题、技术能力和接受度。1-5本文讨论了VR在药学临床、研究和教育应用方面的潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
P and T
P and T Medicine-Pharmacology (medical)
CiteScore
7.60
自引率
0.00%
发文量
0
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