THE GOOD NUTRITION GAME: Extending the Good Behavior Game to Promote Fruit and Vegetable Intake.

Delaware medical journal Pub Date : 2016-11-01
Heather J Cassey, Yukiko Washio, Donald A Hantula
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Abstract

Background: Consumption of diverse and nutritious food is challenging for children diagnosed with Autism Spectrum Disorder.

Objective: We created the Good Nutrition Game and implemented the intervention among students diagnosed with Autism Spectrum Disorder at a therapeutic after-school socialization program.

Method: We divided students into two teams in each session. The team earned one point per bite of fruit or vegetables by a teammate. The winning team congratulated each other for winning and was given the privilege to choose a small prize item as reinforcement.

Lessons learned: The approach showed promising findings to increase fruit and vegetable consumption among students diagnosed with Autism Spectrum Disorder in a classroom setting. While the approach needs to be implemented with more students in a longer term trial, other challenges include objectively measuring the number of bites instead of self-report by team members and addressing different eating habits among students.

良好的营养游戏:延伸良好的行为游戏,以促进水果和蔬菜的摄入量。
背景:对于诊断为自闭症谱系障碍的儿童来说,摄入多样化和营养丰富的食物是一项挑战。目的:设计“良好营养游戏”,并对自闭症谱系障碍学生进行干预。方法:我们将学生分为两组。队员每咬一口水果或蔬菜就得一分。获胜的队伍互相祝贺获胜,并被授予选择一个小奖品作为奖励。经验教训:该方法显示出有希望的结果,即在教室环境中增加被诊断为自闭症谱系障碍的学生的水果和蔬菜摄入量。虽然这种方法需要在更长期的试验中对更多的学生实施,但其他挑战包括客观地衡量咬的次数,而不是由团队成员自我报告,以及解决学生之间不同的饮食习惯。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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