The Myth of Blunted Gamers: No Evidence for Desensitization in Empathy for Pain after a Violent Video Game Intervention in a Longitudinal fMRI Study on Non-Gamers.

Q1 Medicine
Neurosignals Pub Date : 2018-01-01 Epub Date: 2018-01-31 DOI:10.1159/000487217
Simone Kühn, Dimitrij Kugler, Katharina Schmalen, Markus Weichenberger, Charlotte Witt, Jürgen Gallinat
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引用次数: 23

Abstract

Background/aims: It is a common concern in the research field and the community that habitual violent video gaming reduces empathy for pain in its players. However, previous fMRI studies have only compared habitual game players against control participants cross-sectionally. However the observed pattern of results may be due to a priori differences in people who become gamers and who not. In order to derive the causal conclusion that violent video game play causes desensitisation, longitudinal studies are needed.

Methods: Therefore we conducted a longitudinal fMRI intervention study over 16 weeks. Participants were randomly assigned to 1) play a violent video game (Grand Theft Auto 5), 2) perform a social life simulation game (The Sims 3) 30 min/day for 8 weeks, 3) serve as passive control. To assess empathy processing, participants were exposed to painful and non-painful stimuli (e.g. someone cutting a cucumber with or without hurting herself) either as real photographs or video-game like depictions in a 3T MRI scanner before and after the training intervention as well as two months after training.

Results: We did not find any evidence for desensitization in the empathy network for pain in the violent video game group at any time point.

Conclusions: The present results provide strong evidence against the frequently proclaimed negative effects of playing violent video games and will therefore help to communicate a more realistic scientific perspective of the effects of violent video gaming in real life.

在一项针对非游戏玩家的纵向fMRI研究中,没有证据表明暴力电子游戏干预后对疼痛的共情脱敏。
背景/目的:习惯性暴力电子游戏会降低玩家对痛苦的同理心,这是研究领域和社区普遍关注的问题。然而,之前的功能磁共振成像研究只是将习惯性游戏玩家与对照组参与者进行了横断面比较。然而,观察到的结果模式可能是由于成为游戏玩家和非游戏玩家之间的先天差异。为了得出暴力电子游戏导致脱敏的因果结论,需要进行纵向研究。方法:因此,我们进行了为期16周的纵向功能磁共振成像干预研究。参与者被随机分配:1)玩暴力视频游戏(侠盗猎车手5),2)玩社交生活模拟游戏(模拟人生3),每天30分钟,持续8周,3)作为被动对照组。为了评估移情处理,在训练干预前后以及训练后两个月,参与者被暴露在痛苦和非痛苦的刺激下(例如,有人切黄瓜,或者不伤害自己),在3T核磁共振扫描仪上以真实照片或视频游戏的方式描述。结果:我们没有发现暴力视频游戏组在任何时间点对疼痛的共情网络脱敏的证据。结论:目前的研究结果提供了强有力的证据,反驳了人们经常宣称的玩暴力电子游戏的负面影响,因此有助于就暴力电子游戏在现实生活中的影响传达一个更现实的科学观点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Neurosignals
Neurosignals 医学-神经科学
CiteScore
3.40
自引率
0.00%
发文量
3
审稿时长
>12 weeks
期刊介绍: Neurosignals is an international journal dedicated to publishing original articles and reviews in the field of neuronal communication. Novel findings related to signaling molecules, channels and transporters, pathways and networks that are associated with development and function of the nervous system are welcome. The scope of the journal includes genetics, molecular biology, bioinformatics, (patho)physiology, (patho)biochemistry, pharmacology & toxicology, imaging and clinical neurology & psychiatry. Reported observations should significantly advance our understanding of neuronal signaling in health & disease and be presented in a format applicable to an interdisciplinary readership.
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