Evaluating Author and User Experience for an Audio-Haptic System for Annotation of Physical Models.

James M Coughlan, Joshua Miele
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引用次数: 2

Abstract

We describe three usability studies involving a prototype system for creation and haptic exploration of labeled locations on 3D objects. The system uses a computer, webcam, and fiducial markers to associate a physical 3D object in the camera's view with a predefined digital map of labeled locations ("hotspots"), and to do real-time finger tracking, allowing a blind or visually impaired user to explore the object and hear individual labels spoken as each hotspot is touched. This paper describes: (a) a formative study with blind users exploring pre-annotated objects to assess system usability and accuracy; (b) a focus group of blind participants who used the system and, through structured and unstructured discussion, provided feedback on its practicality, possible applications, and real-world potential; and (c) a formative study in which a sighted adult used the system to add labels to on-screen images of objects, demonstrating the practicality of remote annotation of 3D models. These studies and related literature suggest potential for future iterations of the system to benefit blind and visually impaired users in educational, professional, and recreational contexts.

物理模型注释的听觉-触觉系统的作者和用户体验评估。
我们描述了三个可用性研究,涉及一个原型系统,用于在3D对象上标记位置的创建和触觉探索。该系统使用计算机、网络摄像头和基准标记,将摄像头视图中的物理3D物体与预定义的标记位置(“热点”)的数字地图相关联,并进行实时手指跟踪,允许盲人或视力受损的用户探索物体,并在触摸每个热点时听到单独的标签。本文描述了:(a)盲人用户探索预注释对象的形成性研究,以评估系统的可用性和准确性;(b)由使用该系统的盲人参与者组成的焦点小组,通过结构化和非结构化的讨论,就该系统的实用性、可能的应用和现实世界的潜力提供反馈;(c)一项形成性研究,其中一名视力正常的成年人使用该系统为屏幕上的物体图像添加标签,展示了远程注释3D模型的实用性。这些研究和相关文献表明,该系统的未来迭代可能会使盲人和视障用户在教育、专业和娱乐环境中受益。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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