CREATING A SERIOUS GAME FOR HEALTH.

Q4 Medicine
John M Clochesy, Marc Buchner, Ronald L Hickman, Melissa D Pinto, Kyle Znamenak
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引用次数: 0

Abstract

The prevalence of chronic illnesses continues to increase as does the cost of such care. Teaching self-management skills is more effective than solely providing information and teaching technical skills at improving health outcomes. Serious games for health provide an opportunity to support learning and health-related behavior change using messages and experiences in an engaging and entertaining format. We developed eSMART-HD with the intention of improving interactions between patients with chronic disorders and their health care providers. This paper describes the factors that we considered when creating eSMART-HD, a serious game for health.

创造一款严肃的健康游戏。
慢性疾病的流行率继续上升,这类护理的费用也在上升。在改善健康结果方面,传授自我管理技能比仅仅提供信息和传授技术技能更有效。严肃的健康游戏提供了一个机会,利用具有吸引力和娱乐性的信息和经验,支持学习和健康相关行为的改变。我们开发eSMART-HD的目的是改善慢性疾病患者与其卫生保健提供者之间的互动。本文描述了我们在创造《eSMART-HD》这款严肃的健康游戏时所考虑的因素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Journal of health and human services administration
Journal of health and human services administration Nursing-Leadership and Management
CiteScore
1.60
自引率
0.00%
发文量
0
期刊介绍: The Journal of Health and Human Services Administration (JHHSA) began publication in 1978 as the Journal of Health and Human Resources Administration. It is a blind-refereed journal dedicated to publishing articles, symposia and book reviews in all areas of health, hospital and welfare administration and management.
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