Machine learning methods for the study of cybersickness: a systematic review.

Q1 Computer Science
Alexander Hui Xiang Yang, Nikola Kasabov, Yusuf Ozgur Cakmak
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引用次数: 5

Abstract

This systematic review offers a world-first critical analysis of machine learning methods and systems, along with future directions for the study of cybersickness induced by virtual reality (VR). VR is becoming increasingly popular and is an important part of current advances in human training, therapies, entertainment, and access to the metaverse. Usage of this technology is limited by cybersickness, a common debilitating condition experienced upon VR immersion. Cybersickness is accompanied by a mix of symptoms including nausea, dizziness, fatigue and oculomotor disturbances. Machine learning can be used to identify cybersickness and is a step towards overcoming these physiological limitations. Practical implementation of this is possible with optimised data collection from wearable devices and appropriate algorithms that incorporate advanced machine learning approaches. The present systematic review focuses on 26 selected studies. These concern machine learning of biometric and neuro-physiological signals obtained from wearable devices for the automatic identification of cybersickness. The methods, data processing and machine learning architecture, as well as suggestions for future exploration on detection and prediction of cybersickness are explored. A wide range of immersion environments, participant activity, features and machine learning architectures were identified. Although models for cybersickness detection have been developed, literature still lacks a model for the prediction of first-instance events. Future research is pointed towards goal-oriented data selection and labelling, as well as the use of brain-inspired spiking neural network models to achieve better accuracy and understanding of complex spatio-temporal brain processes related to cybersickness.

Abstract Image

晕机研究的机器学习方法:系统回顾。
这篇系统综述提供了世界上第一个对机器学习方法和系统的批判性分析,以及虚拟现实(VR)引起的晕动病研究的未来方向。VR正变得越来越流行,是当前人类训练、治疗、娱乐和进入虚拟世界的重要组成部分。这种技术的使用受到晕屏的限制,晕屏是沉浸在VR中的一种常见的衰弱症状。晕屏伴随着恶心、头晕、疲劳和眼肌运动紊乱等一系列症状。机器学习可以用来识别晕动症,是克服这些生理限制的一步。通过优化可穿戴设备的数据收集和结合先进机器学习方法的适当算法,可以实现这一目标。本系统综述着重于26项选定的研究。这些问题涉及从可穿戴设备获得的生物识别和神经生理信号的机器学习,用于自动识别晕机。探讨了晕动病的检测和预测方法、数据处理和机器学习架构,以及对未来探索的建议。确定了广泛的沉浸式环境、参与者活动、特征和机器学习架构。虽然已经开发了晕屏检测模型,但文献中仍然缺乏预测第一次事件的模型。未来的研究将指向以目标为导向的数据选择和标记,以及使用大脑激发的峰值神经网络模型,以更好地准确和理解与晕机相关的复杂时空大脑过程。
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来源期刊
Brain Informatics
Brain Informatics Computer Science-Computer Science Applications
CiteScore
9.50
自引率
0.00%
发文量
27
审稿时长
13 weeks
期刊介绍: Brain Informatics is an international, peer-reviewed, interdisciplinary open-access journal published under the brand SpringerOpen, which provides a unique platform for researchers and practitioners to disseminate original research on computational and informatics technologies related to brain. This journal addresses the computational, cognitive, physiological, biological, physical, ecological and social perspectives of brain informatics. It also welcomes emerging information technologies and advanced neuro-imaging technologies, such as big data analytics and interactive knowledge discovery related to various large-scale brain studies and their applications. This journal will publish high-quality original research papers, brief reports and critical reviews in all theoretical, technological, clinical and interdisciplinary studies that make up the field of brain informatics and its applications in brain-machine intelligence, brain-inspired intelligent systems, mental health and brain disorders, etc. The scope of papers includes the following five tracks: Track 1: Cognitive and Computational Foundations of Brain Science Track 2: Human Information Processing Systems Track 3: Brain Big Data Analytics, Curation and Management Track 4: Informatics Paradigms for Brain and Mental Health Research Track 5: Brain-Machine Intelligence and Brain-Inspired Computing
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