Reactive-Agility in Touch Plays an Important Role in Elite Playing Level: Reliability and Validity of a Newly Developed Repeated Up-and-Down Agility Test.

Chi-Ching Gary Chow, Yu-Hin Kong, Chi-Ling Wong
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Abstract

Successful athletes are better at performing efficiently than the inferior in particular sports scenarios, while most existing performance tests in the field do not cover the sport-specific context fully. There were two purposes in this study: 1) to evaluate the reliability and validity of a novel Sector Reactive Agility Test (SRAT) which mimicked a reactive-agility defensive scenario in Touch, and 2) to determine the relationships between Touch players' agility and sprint performance. Twenty male Touch players from the elite division and another 20 from the amateur division were invited to participate in this study. They performed SRAT and a 20-m sprint test in two days. Excellent reliability and high precision were found in SRAT (intraclass correlation coefficient [ICC] = 0.97) and 20-m sprint test (ICC = 0.91). The time of completion in SRAT of the elite Touch players (23.93 s) was 2.95 s significantly shorter than that of the amateur players with a large effect size. Elite Touch players also demonstrated moderately faster (0.11 s) than the amateur Touch players in the 20-m sprint test. SRAT demonstrated high test-retest reliability and accuracy in measuring reactive-agility performance in Touch. The minimal detectable changes in SRAT and 20-m sprint test were 1.04 s and 0.13 s respectively. Furthermore, the speed of the 20-m sprint test and playing experience were associated with the time of completion of SRAT, explaining 56% of its variance (p < 0.001). Other factors, such as cognition and the ability to control own central gravity, are deemed possible to influence Touch players' agility. Therefore, SRAT should be adopted in Touch player selection and training monitoring.

触觉反应敏捷性在优秀运动员运动水平中起重要作用:一种新开发的反复上下敏捷性测试的信度和效度。
在特定的运动情境中,成功的运动员比不成功的运动员表现得更有效率,而大多数现有的运动表现测试并不能完全涵盖特定的运动情境。本研究的目的有两个:1)评估一种新颖的扇形反应敏捷性测试(SRAT)的信度和效度,该测试模拟了触控游戏中的反应敏捷性防御场景;2)确定触控游戏玩家的敏捷性与冲刺表现之间的关系。本研究邀请了20名来自精英组的男性触碰选手和另外20名来自业余组的男性触碰选手。他们在两天内进行了SRAT和20米短跑测试。SRAT(类内相关系数[ICC] = 0.97)和20米冲刺测试(ICC = 0.91)具有良好的信度和较高的精密度。精英运动员的SRAT完成时间(23.93 s)显著短于业余运动员(2.95 s),具有较大的效应量。在20米冲刺测试中,优秀的触控运动员也表现出比业余触控运动员稍快的速度(0.11秒)。SRAT在测量触觉反应敏捷性方面表现出较高的重测信度和准确性。SRAT和20米冲刺测试的最小可检出变化分别为1.04 s和0.13 s。此外,20米冲刺测试的速度和游戏经验与SRAT的完成时间相关,解释了56%的方差(p <0.001)。其他因素,如认知和控制自身重心的能力,也可能影响触控玩家的敏捷性。因此,在Touch球员的选拔和训练监控中,应该采用SRAT。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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