A learning-based synthesis approach of reward asynchronous probabilistic games against the linear temporal logic winning condition.

PeerJ Computer Science Pub Date : 2022-09-05 eCollection Date: 2022-01-01 DOI:10.7717/peerj-cs.1094
Wei Zhao, Zhiming Liu
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Abstract

The traditional synthesis problem is usually solved by constructing a system that fulfills given specifications. The system is constantly interacting with the environment and is opposed to the environment. The problem can be further regarded as solving a two-player game (the system and its environment). Meanwhile, stochastic games are often used to model reactive processes. With the development of the intelligent industry, these theories are extensively used in robot patrolling, intelligent logistics, and intelligent transportation. However, it is still challenging to find a practically feasible synthesis algorithm and generate the optimal system according to the existing research. Thus, it is desirable to design an incentive mechanism to motivate the system to fulfill given specifications. This work studies the learning-based approach for strategy synthesis of reward asynchronous probabilistic games against linear temporal logic (LTL) specifications in a probabilistic environment. An asynchronous reward mechanism is proposed to motivate players to gain maximized rewards by their positions and choose actions. Based on this mechanism, the techniques of the learning theory can be applied to transform the synthesis problem into the problem of computing the expected rewards. Then, it is proven that the reinforcement learning algorithm provides the optimal strategies that maximize the expected cumulative reward of the satisfaction of an LTL specification asymptotically. Finally, our techniques are implemented, and their effectiveness is illustrated by two case studies of robot patrolling and autonomous driving.

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线性时间逻辑获胜条件下基于学习的奖励异步概率博弈综合方法。
传统的综合问题通常是通过构建满足给定规范的系统来解决的。系统不断与环境相互作用,并与环境相对立。这个问题可以进一步看作是解决一个双人游戏(系统及其环境)。同时,随机博弈常用于模拟反应过程。随着智能产业的发展,这些理论被广泛应用于机器人巡逻、智能物流、智能交通等领域。然而,根据现有的研究,找到一种实际可行的综合算法并生成最优系统仍然是一项挑战。因此,需要设计一种激励机制来激励系统完成给定的规范。本文研究了基于学习的概率环境下基于线性时间逻辑(LTL)规范的奖励异步概率博弈策略综合方法。提出异步奖励机制,激励玩家通过自己的位置和选择行动获得最大的奖励。基于这一机制,可以应用学习理论的技术将综合问题转化为计算期望奖励的问题。然后,证明了强化学习算法提供了使LTL规范满足的期望累积奖励渐近最大化的最优策略。最后,我们的技术实现,并通过机器人巡逻和自动驾驶的两个案例研究说明了它们的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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