Factors influencing presence in virtual worlds.

Meyrick C M Chow
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Abstract

Virtual worlds are showing potential as an effective platform for a variety of activities, including learning. The concept of presence (the sensation of "being there" in a mediated environment) has received substantial attention from the virtual reality community, and the effectiveness of virtual worlds has often been linked to the feelings of presence reported by their users. The present study examined the effects of attitude and perceived ease of use on sense of presence in Second Life, which is one of the most known and used virtual worlds. Based on data from a survey of 206 nursing students, hypotheses are empirically tested. Findings suggest that users' attitude toward using Second Life and their perceived ease of use of it have a positive effect on their sense of presence in the virtual environment. This study advances our understanding of factors influencing presence in virtual worlds.

影响虚拟世界存在感的因素。
虚拟世界正显示出作为各种活动(包括学习)的有效平台的潜力。存在的概念(在中介环境中“存在”的感觉)已经受到虚拟现实社区的大量关注,虚拟世界的有效性经常与用户报告的存在感联系在一起。第二人生是最著名和最常用的虚拟世界之一,本研究考察了态度和感知易用性对第二人生存在感的影响。基于对206名护理专业学生的调查数据,对假设进行了实证检验。研究结果表明,用户使用第二人生的态度和易用性对他们在虚拟环境中的存在感有积极的影响。这项研究促进了我们对影响虚拟世界存在感因素的理解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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