The effect of video game training on the vision of adults with bilateral deprivation amblyopia.

Seong Taek Jeon, Daphne Maurer, Terri L Lewis
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引用次数: 48

Abstract

Amblyopia is a condition involving reduced acuity caused by abnormal visual input during a critical period beginning shortly after birth. Amblyopia is typically considered to be irreversible during adulthood. Here we provide the first demonstration that video game training can improve at least some aspects of the vision of adults with bilateral deprivation amblyopia caused by a history of bilateral congenital cataracts. Specifically, after 40 h of training over one month with an action video game, most patients showed improvement in one or both eyes on a wide variety of tasks including acuity, spatial contrast sensitivity, and sensitivity to global motion. As well, there was evidence of improvement in at least some patients for temporal contrast sensitivity, single letter acuity, crowding, and feature spacing in faces, but not for useful field of view. The results indicate that, long after the end of the critical period for damage, there is enough residual plasticity in the adult visual system to effect improvements, even in cases of deep amblyopia caused by early bilateral deprivation.

电子游戏训练对成人双侧剥夺性弱视视力的影响。
弱视是在出生后不久的一个关键时期,由于视觉输入异常导致的视力下降。弱视通常被认为在成年期是不可逆转的。在这里,我们提供了第一个证明,视频游戏训练可以改善成人双侧剥夺性弱视的某些方面的视力,这些弱视是由双侧先天性白内障引起的。具体来说,经过一个多月的动作视频游戏训练40小时后,大多数患者的一只或两只眼睛在各种任务上都有改善,包括视力、空间对比敏感度和对全局运动的敏感度。同样,至少有一些患者在时间对比敏感度、单字母敏锐度、拥挤度和面部特征间距方面有改善,但在有用的视野方面没有改善。结果表明,即使在损伤关键期结束后很长一段时间内,成人视觉系统仍有足够的剩余可塑性来实现改善,即使在早期双侧剥夺引起的深度弱视病例中也是如此。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Seeing and Perceiving
Seeing and Perceiving BIOPHYSICS-PSYCHOLOGY
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