Technology Integration Methods for Bi-directional Brain-computer Interfaces and XR-based Interventions.

Kei Landin, Moaad Benjaber, Fawad Jamshed, Charlotte Stagg, Timothy Denison
{"title":"Technology Integration Methods for Bi-directional Brain-computer Interfaces and XR-based Interventions.","authors":"Kei Landin, Moaad Benjaber, Fawad Jamshed, Charlotte Stagg, Timothy Denison","doi":"10.1109/SMC42975.2020.9282993","DOIUrl":null,"url":null,"abstract":"<p><p>Brain stimulation therapies have been established as effective treatments for Parkinson's disease, essential tremor, and epilepsy, as well as having high diagnostic and therapeutic potential in a wide range of neurological and psychiatric conditions. Novel interventions such as extended reality (XR), video games and exergames that can improve physiological and cognitive functioning are also emerging as targets for therapeutic and rehabilitative treatments. Previous studies have proposed specific applications involving non-invasive brain stimulation (NIBS) and virtual environments, but to date these have been uni-directional and restricted to specific applications or proprietary hardware. Here, we describe technology integration methods that enable invasive and non-invasive brain stimulation devices to interface with a cross-platform game engine and development platform for creating bi-directional brain-computer interfaces (BCI) and XR-based interventions. Furthermore, we present a highly-modifiable software framework and methods for integrating deep brain stimulation (DBS) in 2D, 3D, virtual and mixed reality applications, as well as extensible applications for BCI integration in wireless systems. The source code and integrated brain stimulation applications are available online at https://github.com/oxfordbioelectronics/brain-stim-game.</p>","PeriodicalId":72691,"journal":{"name":"Conference proceedings. IEEE International Conference on Systems, Man, and Cybernetics","volume":"2020 ","pages":"3695-3701"},"PeriodicalIF":0.0000,"publicationDate":"2020-10-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7116886/pdf/","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Conference proceedings. IEEE International Conference on Systems, Man, and Cybernetics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SMC42975.2020.9282993","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2020/12/14 0:00:00","PubModel":"Epub","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Brain stimulation therapies have been established as effective treatments for Parkinson's disease, essential tremor, and epilepsy, as well as having high diagnostic and therapeutic potential in a wide range of neurological and psychiatric conditions. Novel interventions such as extended reality (XR), video games and exergames that can improve physiological and cognitive functioning are also emerging as targets for therapeutic and rehabilitative treatments. Previous studies have proposed specific applications involving non-invasive brain stimulation (NIBS) and virtual environments, but to date these have been uni-directional and restricted to specific applications or proprietary hardware. Here, we describe technology integration methods that enable invasive and non-invasive brain stimulation devices to interface with a cross-platform game engine and development platform for creating bi-directional brain-computer interfaces (BCI) and XR-based interventions. Furthermore, we present a highly-modifiable software framework and methods for integrating deep brain stimulation (DBS) in 2D, 3D, virtual and mixed reality applications, as well as extensible applications for BCI integration in wireless systems. The source code and integrated brain stimulation applications are available online at https://github.com/oxfordbioelectronics/brain-stim-game.

Abstract Image

Abstract Image

Abstract Image

双向脑机接口与基于xr的干预技术集成方法。
脑刺激疗法已被确定为帕金森病、特发性震颤和癫痫的有效治疗方法,并且在广泛的神经和精神疾病中具有很高的诊断和治疗潜力。新的干预措施,如扩展现实(XR)、视频游戏和运动游戏,可以改善生理和认知功能,也成为治疗和康复治疗的目标。以前的研究已经提出了涉及非侵入性脑刺激(NIBS)和虚拟环境的特定应用,但到目前为止,这些都是单向的,并且仅限于特定的应用或专有硬件。在这里,我们描述了技术集成方法,使侵入性和非侵入性脑刺激设备与跨平台游戏引擎和开发平台接口,以创建双向脑机接口(BCI)和基于xr的干预。此外,我们提出了一个高度可修改的软件框架和方法,用于将深部脑刺激(DBS)集成到2D, 3D,虚拟和混合现实应用中,以及用于无线系统中BCI集成的可扩展应用。源代码和集成的脑刺激应用程序可在https://github.com/oxfordbioelectronics/brain-stim-game上在线获得。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信