Recovery of protein structure from contact maps

Michele Vendruscolo , Edo Kussell , Eytan Domany
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引用次数: 269

Abstract

Background: Prediction of a protein's structure from its amino acid sequence is a key issue in molecular biology. While dynamics, performed in the space of two-dimensional contact maps, eases the necessary conformational search, it may also lead to maps that do not correspond to any real three-dimensional structure. To remedy this, an efficient procedure is needed to reconstruct three-dimensional conformations from their contact maps.

Results: We present an efficient algorithm to recover the three-dimensional structure of a protein from its contact map representation. We show that when a physically realizable map is used as target, our method generates a structure whose contact map is essentially similar to the target. Furthermore, the reconstructed and original structures are similar up to the resolution of the contact map representation. Next, we use nonphysical target maps, obtained by corrupting a physical one; in this case, our method essentially recovers the underlying physical map and structure. Hence, our algorithm will help to fold proteins, using dynamics in the space of contact maps. Finally, we investigate the manner in which the quality of the recovered structure degrades when the number of contacts is reduced.

Conclusions: The procedure is capable of assigning quickly and reliably a three-dimensional structure to a given contact map. It is well suited for use in parallel with dynamics in contact map space to project a contact map onto its closest physically allowed structural counterpart.

从接触图中恢复蛋白质结构
背景:从氨基酸序列预测蛋白质的结构是分子生物学中的一个关键问题。虽然在二维接触图空间中执行的动力学简化了必要的构象搜索,但它也可能导致与任何实际三维结构不对应的图。为了解决这个问题,需要一种有效的方法来从它们的接触图中重建三维构象。结果:我们提出了一种有效的算法,从其接触图表示中恢复蛋白质的三维结构。我们表明,当使用物理上可实现的映射作为目标时,我们的方法生成一个结构,其接触映射本质上与目标相似。此外,在接触图表示的分辨率范围内,重建的结构与原始结构相似。接下来,我们使用非物理目标映射,通过破坏物理目标映射获得;在这种情况下,我们的方法基本上恢复了底层的物理映射和结构。因此,我们的算法将有助于折叠蛋白质,利用动态空间的接触图。最后,我们研究了当接触次数减少时,恢复结构的质量下降的方式。结论:该方法能够快速可靠地将三维结构分配给给定的接触图。它非常适合与接触映射空间中的动力学并行使用,将接触映射投影到其最接近的物理上允许的结构对应物上。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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