A three-dimensional anatomical model of the human patello-femoral joint, for the determination of patello-femoral motions and contact characteristics

M.S. Hefzy, H. Yang
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引用次数: 71

Abstract

The object of this study is to develop a three-dimensional mathematical model of the patello-femoral joint, which is modelled as two rigid bodies representing a moving patella and a fixed femur. Two-point contact was assumed between the femur and patella at the medial and lateral sides and in the analysis, the femoral and patellar articular surfaces were mathematically represented using Coons' bicubic surface patches. Model equations include six equilibrium equations and eleven constraints: six contact conditions, four geometric compatibility conditions, and the condition of a rigid patellar ligament; the model required the solution of a system of 17 nonlinear equations in 17 unknowns, its response describing the six-degress-of-freedom patellar motions and the forces acting on the patella. Patellar motions are described by six motion parameters representing the translations and rotations of the patella with respect to the femur. The forces acting on the patella include the medial and lateral component of patello-femoral contact and the patellar ligament force, all of which were represented as ratios to the quadriceps tendon force. The model response also includes the locations of the medial and lateral contact points on the femur and the patella. A graphical display of its response was produced in order to visualize better the motion of the components of the extensor mechanism.

Model calculations show good agreement with experimental results available from the literature. The patella was found to move distally and posteriorly on the femoral condyles as the knee was flexed from full extension. Results indicate that the relative orientation of the patellar ligament with respect to the patella remains unchanged during this motion. The model also predicts a patellar flexion which always lagged knee flexion.

Our calculations show that as the angle of knee flexion increased, the lateral contact point moved distally on the femur without moving significantly either medially or laterally. The medial contact point also moved distally on the femur but moved medially from full extension to about 40° of knee flexion, then laterally as the knee flexion angle increased. The lateral contact point on the patella did not change significantly in the medial and lateral direction as the knee was flexed; however, this point moved proximally toward the basis of the patella with knee flexion. The medial contact point also moved proximally on the patella with knee flexion, and in a similar manner the medial contact point on the patella moved distally with flexion from full extension to about 40° of flexion. However, as the angle of flexion increased, the medial contact point did not move significantly in the medial-lateral direction.

Model calculations also show that during the simulated knee extension exercise, the ratio of the force in the patellar ligament to the force in the quadriceps tendon remains almost unchanged for the first 30° of knee flexion, then decreases as the angle of knee flexion increases. Furthermore, model results show that the lateral component of the patello-femoral contact force is always greater than the medial component, both components increasing with knee flexion.

人体髌骨-股骨关节的三维解剖模型,用于确定髌骨-股骨运动和接触特性
本研究的目的是建立一个髌骨-股骨关节的三维数学模型,该模型被建模为两个刚体,代表一个移动的髌骨和一个固定的股骨。假设股骨和髌骨在内侧和外侧有两点接触,在分析中,股骨和髌骨关节面用Coons的双立方面贴片在数学上表示。模型方程包括6个平衡方程和11个约束条件:6个接触条件、4个几何相容条件和髌韧带刚性条件;该模型需要在17个未知数中求解17个非线性方程组,其响应描述了6自由度髌骨运动和作用在髌骨上的力。髌骨运动由六个运动参数描述,代表髌骨相对于股骨的平移和旋转。作用在髌骨上的力包括髌骨-股接触的内侧和外侧部分以及髌骨韧带力,所有这些力都以股四头肌肌腱力的比率表示。模型反应还包括股骨和髌骨内侧和外侧接触点的位置。为了更好地可视化伸肌机构各部件的运动,制作了其响应的图形显示。模型计算结果与文献中的实验结果吻合良好。当膝关节完全伸展后屈曲时,发现髌骨在股骨髁上向远端和后方移动。结果表明,在此运动过程中,髌骨韧带相对于髌骨的相对方向保持不变。该模型还预测髌骨屈曲总是滞后于膝关节屈曲。我们的计算表明,随着膝关节屈曲角度的增加,外侧接触点在股骨上向远端移动,而在内侧或外侧没有明显移动。内侧接触点在股骨上也向远端移动,但从完全伸展到膝关节屈曲约40°时向内侧移动,然后随着膝关节屈曲角度的增加向外侧移动。当膝关节屈曲时,髌骨外侧接触点在内侧和外侧方向上没有明显变化;然而,随着膝关节屈曲,该点向髌骨基部近端移动。膝关节屈曲时髌骨内侧接触点也向近端移动,髌骨内侧接触点也以类似方式从完全伸直至屈曲约40°向远端移动。然而,随着屈曲角度的增加,内侧接触点在内侧-外侧方向上没有明显的移动。模型计算还表明,在模拟膝关节伸展运动中,髌骨韧带受力与股四头肌肌腱受力之比在膝关节屈曲前30°时基本保持不变,然后随着膝关节屈曲角度的增加而减小。此外,模型结果表明,髌骨-股骨接触力的外侧分量总是大于内侧分量,这两个分量都随着膝关节屈曲而增加。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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