Virtual Reality Therapy Assistants for Adjunctive Cue Exposure Training in the Treatment of Alcohol Use Disorder (VITAACue-AUD): Protocol for a Technical Feasibility Study.

IF 1.6 Q3 HEALTH CARE SCIENCES & SERVICES
Kornelius I Kammler-Sücker, Carolin Heizmann, Katharina Eidenmueller, Leon Werner, Thomas Prexl, Frank Rust, Rolf-Dieter Schiermeyer, Melissa R M Mohr, Philipp Kellmeyer, Bernd Lenz
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引用次数: 0

Abstract

Background: Alcohol use disorder (AUD) is associated with a substantial individual and societal burden. Cue exposure approaches can support treatment by targeting conditioned cue reactivity and high-risk contextual associations. However, routine implementation is limited by therapist time, scalability constraints, and the difficulty of reproducing ecologically valid drinking situations in standard care settings. Virtual reality (VR) and AI have been proposed as promising tools to support scalable and contextually rich interventions in mental health care.

Objective: This study aims to develop and technically evaluate a prototype virtual reality-based therapy assistant (VRTA) for narratively guided alcohol cue exposure in immersive VR.

Methods: This is a single-site technical feasibility study conducted at the Central Institute of Mental Health in Mannheim, Germany. It builds on a participatory development process, including multistakeholder workshops with developers, researchers, clinicians, and patient and public involvement contributors. The study began with workshops to refine implementation priorities. A VRTA prototype will be developed to guide alcohol cue exposure scenarios through speech-based interaction with a computer-generated character in immersive VR, informed by established exposure manuals (development ongoing, currently with a text-based chatbot prototype and a separate VR environment). An iterative qualitative expert appraisal will be conducted during development (ongoing). In addition, 20 adult patients with AUD will participate in an observer-based evaluation in which therapeutic staff demonstrate the prototype and patients provide qualitative feedback.

Results: Results are expected on the technical feasibility of the VRTA prototype, including interaction quality and integration into therapeutic workflows. Qualitative findings from expert appraisal and patient feedback (observed from a third-person perspective) will provide insights into usability, manual conformity, acceptability, and perceived therapeutic relevance (audio transcript coding and qualitative evaluation are ongoing). Funding for this study has been approved by the Hetzler Foundation from November 2025 to October 2027. Initial workshops were conducted in January 2026 and May 2026. Prototype testing by expert participants with patient observers is planned to start in November 2026 and continue until April 2027.

Conclusions: This study is intended to generate design specifications and feasibility data to inform subsequent prototype refinement and future clinical evaluation studies.

辅助提示暴露训练治疗酒精使用障碍的虚拟现实治疗助手(VITAACue-AUD):技术可行性研究方案。
背景:酒精使用障碍(AUD)是一种重大的个人和社会负担。线索暴露方法可以通过针对条件线索反应性和高风险上下文关联来支持治疗。然而,常规实施受到治疗师时间、可扩展性限制以及在标准护理环境中重现生态有效饮酒情况的困难的限制。虚拟现实(VR)和人工智能被认为是支持精神卫生保健中可扩展和背景丰富的干预措施的有前途的工具。目的:本研究旨在开发并技术评估一种基于虚拟现实的原型治疗助手(VRTA),用于沉浸式VR中叙事引导的酒精线索暴露。方法:这是一项在德国曼海姆中央精神卫生研究所进行的单点技术可行性研究。它以参与式发展进程为基础,包括由开发人员、研究人员、临床医生以及患者和公众参与贡献者参加的多利益攸关方研讨会。这项研究开始于细化执行重点的讲习班。将开发一个VRTA原型,通过与沉浸式VR中计算机生成的角色进行基于语音的交互来指导酒精提示暴露场景,并根据已建立的暴露手册提供信息(目前正在开发中,基于文本的聊天机器人原型和一个单独的VR环境)。在开发(进行中)期间将进行迭代的定性专家评估。此外,20名成年AUD患者将参与一项基于观察者的评估,其中治疗人员展示原型,患者提供定性反馈。结果:预期VRTA原型的技术可行性,包括交互质量和融入治疗工作流程的结果。来自专家评估和患者反馈的定性发现(从第三人称角度观察)将提供对可用性、手动一致性、可接受性和感知治疗相关性的见解(音频转录编码和定性评估正在进行中)。Hetzler基金会已批准在2025年11月至2027年10月期间资助本研究。最初的讲习班于2026年1月和2026年5月举行。专家参与者与患者观察员的原型测试计划于2026年11月开始,持续到2027年4月。结论:本研究旨在生成设计规范和可行性数据,为后续的原型改进和未来的临床评估研究提供信息。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
2.40
自引率
5.90%
发文量
414
审稿时长
12 weeks
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