Path Planning on Multi-Level Point Cloud With a Weighted Traversability Graph

IF 1.2 Q3 AUTOMATION & CONTROL SYSTEMS
Yujie Tang, Quan Li, Yangmin Xie, Yusheng Yang, Hang Shi
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引用次数: 0

Abstract

This article proposes a new path planning method for addressing multi-level terrain situations. The proposed method includes innovations in the following three aspects: (1) the pre-processing of point cloud maps with a multi-level skip-list structure and data-slimming algorithm for well-organised and simplified map formalisation and management, (2) the direct acquisition of local traversability indexes through vehicle and point cloud interaction analysis, which saves work in surface fitting and (3) the assignment of traversability indexes on a multi-level connectivity graph to generate a weighted traversability graph for generally search-based path planning. Then a modified A* algorithm is employed to exploit this traversability graph and generate short and safe paths across level transitions such as ramps, bridges and overpasses. The proposed map structure reduces memory usage by over 70% and achieves a 2 × ${\times} $ speedup in surface retrieval compared to state-of-the-art approaches designed for multi-layered environments. The planner attains a 100% success rate across all evaluated scenarios, including challenging multi-level environments where conventional single-height 2.5-dimensional (2.5D) planners fail. The effectiveness and reliability of the proposed method are verified through indoor and outdoor experiments conducted in various environments, including multi-floor buildings, woodland and rugged mountainous regions. The results demonstrate that the proposed method can properly address three-dimensional (3D) path planning problems for ground vehicles in a wide range of situations.

基于加权可遍历图的多层次点云路径规划
本文提出了一种针对多层次地形的路径规划方法。本文提出的方法包括以下三个方面的创新:(1)采用多层次跳表结构和数据精简算法对点云地图进行预处理,以实现有序、简化的地图形式化和管理;(2)通过车辆与点云交互分析直接获取局部可穿越性指标,节省曲面拟合工作;(3)在多层次连通性图上分配可穿越性指标,生成加权可穿越性图,用于基于一般搜索的路径规划。然后使用改进的a *算法来利用该可穿越性图,并生成穿越坡道、桥梁和立交桥等关卡转换的短而安全的路径。与为多层环境设计的最先进的方法相比,所提出的地图结构减少了70%以上的内存使用,并且在表面检索方面实现了2 × ${\times} $的加速。该规划器在所有评估场景中都达到了100%的成功率,包括具有挑战性的多级环境,在这些环境中,传统的单高度2.5维(2.5D)规划器失败了。通过在多层建筑、林地和崎岖山区等不同环境下进行的室内和室外实验,验证了该方法的有效性和可靠性。结果表明,该方法可以很好地解决多种情况下地面车辆的三维路径规划问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
IET Cybersystems and Robotics
IET Cybersystems and Robotics Computer Science-Information Systems
CiteScore
3.70
自引率
0.00%
发文量
31
审稿时长
34 weeks
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