Promoting health information-seeking behaviour prior to vaccination decisions.

IF 2 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY
Rian Gross, Elisabeth D C Sievert, Lars Korn, Ana Paula Santana, Cornelia Betsch, Robert Böhm
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引用次数: 0

Abstract

Objective: Previous research consistently links vaccination knowledge with increased vaccination intention and uptake. However, many health campaigns rely on one-way communication, limiting patient engagement. Patient-centered care promotes active health information-seeking, enabling informed vaccination decisions. This study series developed and evaluated novel interventions to encourage active health information-seeking behaviour and assessed their impact on vaccination and infectious disease knowledge.

Methods and measures: In Study 1, we created and tested a behavioural paradigm simulating a health website where participants searched for information before making a fictitious vaccination decision. Study 2 compared three theory-informed interventions to promote information seeking (notetaking, gamification with badges, and social comparison) to a control condition. Study 3 tested an enhanced gamification intervention that also incentivised knowledge acquisition.

Results: Across studies, active information-seeking correlated with greater knowledge, and perceived knowledge predicted higher vaccination likelihood. In Study 2, all interventions increased time spent seeking information versus control, but only gamification increased the number of thematic sections viewed. In Study 3, the enhanced gamification intervention further improved information-seeking and knowledge.

Conclusion: Promoting information-seeking may support informed vaccination decisions. Interactive, web-based interventions, especially gamified ones, can boost engagement and knowledge. The behavioural paradigm offers a robust, adaptable tool for measuring health information-seeking.

促进在作出疫苗接种决定之前寻求卫生信息的行为。
目的:以往的研究一致将疫苗接种知识与增加的疫苗接种意图和摄取联系起来。然而,许多卫生运动依赖于单向沟通,限制了患者的参与。以患者为中心的护理促进积极寻求卫生信息,使疫苗接种决策更加明智。本系列研究开发并评估了新的干预措施,以鼓励积极的健康信息寻求行为,并评估了它们对疫苗接种和传染病知识的影响。方法和措施:在研究1中,我们创建并测试了一个模拟健康网站的行为范式,参与者在做出虚构的疫苗接种决定之前搜索信息。研究2比较了三种理论知情的干预措施,以促进信息寻求(记笔记,徽章游戏化和社会比较)与控制条件。研究3测试了一个增强的游戏化干预,也激励知识获取。结果:在所有研究中,积极的信息寻求与更多的知识相关,感知到的知识预示着更高的疫苗接种可能性。在研究2中,与对照组相比,所有干预措施都增加了寻找信息的时间,但只有游戏化增加了观看主题部分的数量。在研究3中,增强的游戏化干预进一步提高了信息寻求和知识。结论:促进信息寻求可以支持知情的疫苗接种决策。交互式的、基于网络的干预措施,特别是游戏化的干预措施,可以促进参与和知识。行为范式为衡量卫生信息寻求提供了一种强有力的、适应性强的工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
7.30
自引率
3.00%
发文量
95
期刊介绍: Psychology & Health promotes the study and application of psychological approaches to health and illness. The contents include work on psychological aspects of physical illness, treatment processes and recovery; psychosocial factors in the aetiology of physical illnesses; health attitudes and behaviour, including prevention; the individual-health care system interface particularly communication and psychologically-based interventions. The journal publishes original research, and accepts not only papers describing rigorous empirical work, including meta-analyses, but also those outlining new psychological approaches and interventions in health-related fields.
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