Game-Guided Multi-Agent Reinforcement Learning Approach for Vehicle Decision-Making in Narrow-Road Meeting With Hybrid Interaction

IF 9.1 1区 工程技术 Q1 ENGINEERING, CIVIL
Ting Zhang;Mengying Ruan;Mengyin Fu;Yi Yang
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引用次数: 0

Abstract

Narrow-road meeting is one of the most challenging interactive driving scenarios, yet it has not been adequately studied in previous research. Current multi-agent reinforcement learning (MARL)-based approaches face critical limitations when addressing head-on conflict scenarios. One major limitation is the assumption of single-modal interactions, such as cooperative behavior patterns, which fail to depict the complexities of negotiation dynamics. Additionally, the convergence of MARL models is not guaranteed, often leading to local optima or deadlocks in extreme conflict. To address these challenges, this work proposed a game-guided MARL framework that integrates the Stackelberg game theory with a Multi-agent Proximal Policy Optimization (MAPPO) model. By incorporating leader-follower roles into the actor network, the model can handle hybrid interaction modalities. The role of an agent is evaluated based on their priorities regarding right-of-way, reversing conditions, and urgency level. Based on this, the agents make decisions by role identification in a ‘think twice, act once’ way. For training, we created scenarios in which the ego vehicle interacts with random oncoming traffic flows. For each background social vehicle, Social Value Orientation (SVO) is introduced alongside the intelligent driver model (IDM) for controlling. Building on the trained MARL model, a self-play adversarial learning mechanism is further designed to enhance the strategies’ robustness to mixed traffic. Experimental results demonstrate that the proposed game-guided MAPPO model achieves the best performance in terms of reward and success rate. After adversarial training, the model gains greater robustness to varied social behaviors.
基于博弈引导的多智能体强化学习方法的混合交互窄路交叉口车辆决策
窄路相遇是最具挑战性的交互式驾驶场景之一,但在以往的研究中尚未得到充分的研究。当前基于多智能体强化学习(MARL)的方法在处理正面冲突场景时面临严重的局限性。一个主要的限制是单模态交互的假设,如合作行为模式,它不能描述谈判动态的复杂性。此外,MARL模型的收敛性得不到保证,在极端冲突中往往会导致局部最优或死锁。为了应对这些挑战,本研究提出了一个游戏引导的MARL框架,该框架将Stackelberg博弈论与多智能体近端策略优化(MAPPO)模型相结合。通过将领导者-追随者角色纳入行动者网络,该模型可以处理混合交互模式。代理的作用是根据他们优先考虑的路权、倒车条件和紧急程度来评估的。在此基础上,agent以“三思而后行”的方式通过角色识别做出决策。为了训练,我们创建了一些场景,在这些场景中,ego车辆与随机的迎面而来的交通流相互作用。对于每一种背景社会车辆,都引入了社会价值取向(SVO)和智能驾驶员模型(IDM)进行控制。在训练好的MARL模型的基础上,进一步设计了自对抗学习机制,增强了策略对混合流量的鲁棒性。实验结果表明,本文提出的博弈引导的MAPPO模型在奖励和成功率方面都取得了最好的效果。经过对抗性训练,模型对各种社会行为具有更强的鲁棒性。
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来源期刊
IEEE Transactions on Intelligent Transportation Systems
IEEE Transactions on Intelligent Transportation Systems 工程技术-工程:电子与电气
CiteScore
14.80
自引率
12.90%
发文量
1872
审稿时长
7.5 months
期刊介绍: The theoretical, experimental and operational aspects of electrical and electronics engineering and information technologies as applied to Intelligent Transportation Systems (ITS). Intelligent Transportation Systems are defined as those systems utilizing synergistic technologies and systems engineering concepts to develop and improve transportation systems of all kinds. The scope of this interdisciplinary activity includes the promotion, consolidation and coordination of ITS technical activities among IEEE entities, and providing a focus for cooperative activities, both internally and externally.
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